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  #11  
Old August 12th, 2004, 06:07 PM
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Boron Boron is offline
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Default Re: Poisoned Weapons and Etherealness ???

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and MR can negate it
really? there's an MR check??
hm yeah in the weapon description there is a mr negates statement . i am not so sure if that is really checked though or gets at least a bonus .
i think it is a 11 + 2d6oe throw against the Mr + 2d6oe of the pretender . at least according to the manual .
so with 18 mr about 10% should hit .
given that when fully swarmed at least 200-300 attacks are made by the sleep vines lets say about 100 hit through swarming so 10% would be still 10 hits = 330 fatigue .

i think fighting pan cw carrion beast hordes with sc's only is suicide . even with 24 mr still about 2% of the hits succeed in the mrcheck . and fatigue reduces defense skill of a unit so when you get a lucky early hit already many more sleep vines will hit you from swarming .
and you get some damage through the normal attacks or trampling by the larger carrion beasts probably too .

carrion beasts are problably one of the really few types of creatures where it isn't good to attack with scs .
the other kind of troop were this is as severe are vampires imho . so attack both with holy pyre / wither bones and a meat wall
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  #12  
Old August 12th, 2004, 09:54 PM

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Default Re: Poisoned Weapons and Etherealness ???

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The fatigue damage of Sleep Vines is armor-negating, I'm pretty sure.
You might be right, but from the in-game description (at least for the mandragoras) the are not armor negating or AP. I think that there are other units with similar attacks such as tenticles on some units you get from crossbreeding but to the best of my knowlege it is not the case with manikins and mandragoras. Perhaps the in-game attack description is wrong? Can anyone answer this more definitively?

And, for the record, I agree that with a 25% chance to hit the non-magic-but-still-poisoned attacks of tritons are the cause for your dead ethereal unit.
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  #13  
Old August 12th, 2004, 10:27 PM
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Default Re: Poisoned Weapons and Etherealness ???

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The fatigue damage of Sleep Vines is armor-negating, I'm pretty sure.
You might be right, but from the in-game description (at least for the mandragoras) the are not armor negating or AP. I think that there are other units with similar attacks such as tenticles on some units you get from crossbreeding but to the best of my knowlege it is not the case with manikins and mandragoras. Perhaps the in-game attack description is wrong? Can anyone answer this more definitively?

And, for the record, I agree that with a 25% chance to hit the non-magic-but-still-poisoned attacks of tritons are the cause for your dead ethereal unit.
i would like to know too if the fatigue damage is an or ap or normal damage . the problem is in my current mp games which is the only way to find out this i have in none the chance to do this .

clearness the following test would give : use a 0 encumberance sc like a vq or pod . then try to bring it up to 35-40 protection and let a friend attack you this sc with lots of carrion beasts . then watch the battle :
if you get about 30-40 fatigue with each hit it is most likely an . if you get about 20 fatigue with each hit it is most likely ap .
if you get only rarely 1-5 fatigue then it is a normal attack .
unfortunately this is hard to test .
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  #14  
Old August 12th, 2004, 10:35 PM

Wuppin Wuppin is offline
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Default Re: Poisoned Weapons and Etherealness ???

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i would like to know too if the fatigue damage is an or ap or normal damage .
I might have given you the wrong idea! I am 99% sure that from mandragoras the damage IS NOT AP or AN. I am also 90% sure that there are units with attacks that do AN stun damage (like some crossbreeding units with "sleep tentacle" or something) but not manikins.
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