.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 11th, 2004, 07:36 AM

Minrhael Minrhael is offline
Corporal
 
Join Date: Mar 2004
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Minrhael is on a distinguished road
Default Castles vs PD

In my current MP game, I'm "mad castling". I understand some people don't like it, but I'm not too worried about that. I'm more worried about the economic effects as it keeps me from getting good resources in one or two provinces so I can recruit more of my high res. cost troops, and even cheap castles are expensive enough to make me wish I didn't have to pay for them.

My problem is, I'm playing as Man (Tuatha). My PD consists of 1 militia + 1 slinger per point. I have personally experienced one Call of the Winds spell, just 20 stupid birds or whatever it is, beating a 23 PD province of mine. Now that was unusual, but still... I find that it takes about 13-15 PD as Man to fight off a single CotW consistently, and I need to keep them out or they just start flying all over the place and I have to guess where they're going. The only "solution" I've found to this is castling.

So I was wondering what do other players do to stop overland spells from conquering their provinces when they have weak PD units? Once you hit the midgame, you have too many provinces to keep an army in all of them unless you've got great income, and while a nice mobile force can retake provinces, you still have to try and guess where they're going to next, especially in the case of the birds which are so mobile.
Reply With Quote
  #2  
Old August 11th, 2004, 07:54 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Castles vs PD

Drop some summoned, upkeep-free troops into each province.
Wolves and Hawks have low morale and don't stand melee fighting for long, so all you need is some more fodder to keep your slingers save for some combat turns.

With Last of Tuatha, you have easy access to vinemen/-ogres.

You may cast CotWinds/Wilds on your own provinces and move the commanders out - there are other uses for them - or use some animals or dryads, but those spells use nature magic as well and are more expensive.

Undead will not work, as they require the "undead leadership" ability or they will dissolves during the first turns of battle. But, on the other hand, a mound king comes at 3 death gems only, and may be ordered to patrol ...

There are other summons which don't need magic or undead leadership, but AFAIR they are quite costly and nothing you would drop into backwater provinces and forget about them.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #3  
Old August 11th, 2004, 08:14 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Castles vs PD

Personally I like to castle provinces.
It's far more efficient ... if you've income obviously.

I see now this strategy more balanced, because I have troubles applying it in wartime, when you've to pump out mages, troops, etc etc ...

Obviously if I'd free gold and gems, I could castle without any problem ... I believe Mad Castling is a word we can abolish.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #4  
Old August 11th, 2004, 08:52 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Castles vs PD

yeah some nations need to castle their corelands .
man is such an example .
a jotun/ulm pd is more worth their money .

but i play with the "rule" : castle your base territory before you run into other players , that are about 15-25 castles depending on map , early game expansion speed etc.

then when i expand only castle key provinces first , and castle every province where you want to build a temple first .

if i have time i castle everything but at least my homelands .

lategame the best bet to get rid of "raiders" like the birds is to wipe them out by ghost riders .

imho in the long run the nations which don't need too much resources for their troops , e.g. vanheim , mictlan , pythium , arco .... have a advantage because everything is castled .
the others have the real huge disadvantage that 1-2 ghostriders can wipe out most p.d. + garrison troops .

5/10 deathgems for -200 gold for temple , - 200-300 for pd , some lost garrison troops etc. is normally totally worth it while it has no effect on castled provinces .

i think we can really abolish clam hoarding / mad castling now
Reply With Quote
  #5  
Old August 11th, 2004, 10:39 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Castles vs PD

Quote:
5/10 deathgems for -200 gold for temple , - 200-300 for pd , some lost garrison troops etc. is normally totally worth it while it has no effect on castled provinces .
Or 5/10 death gems for -0 gold for non-existent temple, -1 gold for PD ;-)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.