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  #51  
Old July 13th, 2004, 08:24 PM
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Default Re: MP Game - Humans High Gems Low Magic

Say, Regen, with all the discussion on the thread about MANDATORY DRAIN 3 and all, how is it that you've got Last of the Tuatha for a theme???

@#$*#*#

Way to go Cohen! Another game that's screwed up because of your nutty rules.

[ July 13, 2004, 19:49: Message edited by: Cainehill ]
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  #52  
Old July 13th, 2004, 09:44 PM
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Default Re: MP Game - Humans High Gems Low Magic

Quote:
Originally posted by Cainehill:
Say, Regen, with all the discussion on the thread about MANDATORY DRAIN 3 and all, how is it that you've got Last of the Tuatha for a theme???

@#$*#*#

Way to go Cohen! Another game that's screwed up because of your nutty rules.
Hmmm. Just curious, if you dislike Cohen's games so much, why in the world you are playing in them?
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  #53  
Old July 14th, 2004, 02:48 AM
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Default Re: MP Game - Humans High Gems Low Magic

Quote:
Originally posted by Stormbinder:
quote:
Originally posted by Cainehill:
Say, Regen, with all the discussion on the thread about MANDATORY DRAIN 3 and all, how is it that you've got Last of the Tuatha for a theme???

@#$*#*#

Way to go Cohen! Another game that's screwed up because of your nutty rules.
Hmmm. Just curious, if you dislike Cohen's games so much, why in the world you are playing in them?
Because he hogs the slots on mosehansen? I can _play_ some of his silly rule games, and avoid the others, but trust me - if he was hosting his own games, I'd never join a one.

And the problem is, that in addition to his always picking similar oddball rules, he makes it so complicated that people don't follow the rules.

Mandatory drain 3, for instance - with at least 1 nation that has a positive Magic scale, everyone else is @#$# handicapped research wise.

Anyways, Storm - I see you're continuing your obsession with Norfleet and me, eh?
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  #54  
Old July 14th, 2004, 11:20 AM
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Default Re: MP Game - Humans High Gems Low Magic

Quote:
Originally posted by Cainehill:
Because he hogs the slots on mosehansen?
This is an issue. How about limiting the number of games that one player can start? I realize you could cheat by registering multiple times, but hopefully the mere fact that this is obviously abusing Mose's server would put people off doing that.

EDIT: This would also encourage people to stop their defunct games, to free up their own slot(s).

[ July 14, 2004, 10:25: Message edited by: Zapmeister ]
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  #55  
Old July 14th, 2004, 12:09 PM

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Default Re: MP Game - Humans High Gems Low Magic

I doubt the game is screwed up by my rules, but only by ppl that doesn't read the rules or ignore them.
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  #56  
Old July 15th, 2004, 12:10 AM
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Default Re: MP Game - Humans High Gems Low Magic

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Originally posted by Cohen:
I doubt the game is screwed up by my rules, but only by ppl that doesn't read the rules or ignore them.
You make games with far too many rules, things that can't be enforced. Then, when people get confused, don't read, etc, the game is screwed up.

Your "house rules" games might be fine for a group of people gathering to start a game via IRC, where each knows, understands, and wants (or at least agrees to) the rules, but they suck for hosting on mosehansen, especially when you aren't willing to do the work to ensure that all players know and follow the @#$@# rules.
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  #57  
Old July 16th, 2004, 05:48 PM

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Default Re: MP Game - Humans High Gems Low Magic

cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
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  #58  
Old July 16th, 2004, 06:12 PM
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Default Re: MP Game - Humans High Gems Low Magic

Quote:
Originally posted by djtool:
cohen i can't believe your dropping out. I don't know how multiple nations going after you, when your score graphs looked like they did, could be such a suprise.
Typical Cohen. Two turns ago, he had more than twice as many provinces as anyone else. Still has more than twice as many forts. Still has almost twice as much gold income and more gem income than anyone else. Only Man (who cheated) and C'tis have better research.

But, typical Cohen - he overextended, expanding without consolidating his gains and without protecting them, and when people (naturally) take advantage of this and start grabbing his undefended provinces, he doesn't like it. (Won't change his style of play or strategy, but doesn't like the results.)

So it isn't any fun anymore, he's got sand in his underwear - time to quit. Meantime, he isn't enforcing the rules he made, ie, kicking Man to AI for using an invalid Theme / pretender for the game.

So - I guess that from now on, all Cohen's "house rules" are just guidelines - Manticores and VQs are close enough to "human / immobile" pretenders, for instance. 0 clams, 20 clams - close enough.

[ July 16, 2004, 17:15: Message edited by: Cainehill ]
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  #59  
Old July 16th, 2004, 08:16 PM

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Default Re: MP Game - Humans High Gems Low Magic

Not sure I have any problem with house rules. But I do find him leaving the game frustrating. I mean what did he expect us to do. He was twice the size of anyone else. Should we pat him on the back or fear him. The only choice was to bring him down to size. It was not even a coordinated attack. With some diplomacy he could have made a deal with 1 or 2 players allowed himself to be shrunk down to size and been fine. I can only assume he wanted an easy win and anything else isn't fun.

Now I do know the frustration of having multiple powers form a team against you, but that is not what happened, we just all recognized that it was attack him or lose.
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  #60  
Old July 16th, 2004, 10:19 PM
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Default Re: MP Game - Humans High Gems Low Magic

OK for the record, I was not paying attention to the magic/drain scale after choosing Last of the Tuathas (sp). I have been playing 2 different Man gods and spaced on putting the wrong one in.

Frosted Flake has been running my turns for the Last 3 days due to a recent addition to my family. I honestly do not play this game to have to win at all costs and seriously apoligize for any inconvenience this has caused you.

I have no big burden about dropping out of the game, which ever way or what remedy the rest of you that are still left suggest.

I do think that Cohen has some silly rules, but we do accept them when we start his game, and in the future I will pay even more attention to, and run samples of my god to make sure that I follow the letter of said rules.
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