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  #91  
Old July 5th, 2004, 04:51 AM
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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Zapmeister:
quote:
Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?
Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact).

Yes, roughly in that time frame, hopefully.
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  #92  
Old July 6th, 2004, 01:23 AM
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Default Re: MP Game - Full HowtheGodsKill

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Originally posted by Reverend Zombie:
But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?
RZ ! It's getting late. Where are you ?
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  #93  
Old July 6th, 2004, 03:46 AM
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Default Re: MP Game - Full HowtheGodsKill

Sorry, wasn't near my computer to restart at the appointed time.

Will therefore start the timer around 7-7:30 Tuesday a.m. Eastern U.S.; make sure you upload/reload your turn by then.

I notice Gamealot and Reanimator haven't checked in in some time.
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  #94  
Old July 6th, 2004, 03:50 AM
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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Reverend Zombie:
I notice Gamealot and Reanimator haven't checked in in some time.
Reanimator has been around more recently than Gamealot. AWOL is a possibility.
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  #95  
Old July 6th, 2004, 05:28 AM
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Default Re: MP Game - Full HowtheGodsKill

Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?
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  #96  
Old July 6th, 2004, 10:01 AM

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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?
I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it!
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  #97  
Old July 6th, 2004, 12:31 PM
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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Mark the Merciful:
quote:
Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?
I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it!
Grr. I've noticed this too.
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  #98  
Old July 6th, 2004, 12:32 PM
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Default Re: MP Game - Full HowtheGodsKill

Game has restarted, with 12 hour timer, no quickhost.

You have 12 hours to re-load/take your turn. I would not rely on the display at Mose's, which still shows many of the turns as taken. They were almost all wiped out when I restarted the game.

[ July 06, 2004, 11:34: Message edited by: Reverend Zombie ]
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  #99  
Old July 19th, 2004, 06:05 PM
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Default Re: MP Game - Full HowtheGodsKill

Do any of the other remaining participants want the host schedule to switch to something less break-neck?

[ July 19, 2004, 17:12: Message edited by: Reverend Zombie ]
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  #100  
Old July 19th, 2004, 08:38 PM
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Default Re: MP Game - Full HowtheGodsKill

I would vote to knock it down to 24 Hr Host, Or you can give into the inevitble Power of The Great Atlantian Robot Pirates!!!
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