Hi,
thanks (enough thanks
).
We do not have a system that makes balance. Just use comon sense. Regarding costs there are some few guidelines in the mods section on our page.
Apart from that just use your imagination and common sense.
Some ways to make a nation unbalanced:
* Make the stats of regular units better than 10.
* Make the stats of elites better than 11.
* Make the stats of special troops betterthan 12.
* Make the armaments of regular units better than those of Pythium (javelin and towershield).
* Make the armors of regular units heavier than those of Ulm.
* Make the stats of elites units better than those of an Emerald Guard.
* Make the elites of the nation cheaper than hoplites.
* Make the special units of the nation worthwile compared to regulars of the nation.
* Make special units more powerful than an existing national variant and combine it with powers from another special unit.
* Give special units several powers.
* Give special units magical weapons.
* Give the nation more special units than Machaka.
* Give the nation variety in sacred troops.
* Make the national troops resistant to elements as Abysia and Caelum.
* Give the nation assassins that are more powerful than the Bane Spiders.
* Give the nation Spies that are better than Bards.
* Give the nation mage assassins.
* Make the mages more powerful than the Arch Theurgs.
* Make the mages more versatile than the Celestial Masters.
* Make the mages better at research than sages.
* Make cheap mages cheaper then the Vaetti hags.
* Give the mages more random picks than Celestial Masters of S&A.
* Give tha mages a lvl 2 random pick.
* Make the mages of the nation cheaper than those of Caelum.
* Give the mages lvl 4 in a path!!!
* Give the mages lvl 3 in two paths!!!
* Make Heroes that are better mages than those of R'lyeh and Angerboda.
* Combine several of above mentioned Posts.
To sum up:
If you want a nation to be balanced make sure that it is not superior over any other nation in any field. This is difficult, as you like your new nation and would like to see it excel in some areas. Pythium was the first nation we made and we have tried to avoid inflation in power. Therefore there is no mage more powerful then the Arch Teurg.
Several of the ways to unbalance a nation mentioned above are of course used by nations in the game, but they could serve as a reminder that something might be unbalanced. There are more ways to unbalance a nation, of course.
If you find that you prefer to buy special units to regulars you will probably have to restrict them or make them more expensive. Armies should be made out of regulars complemented with specials for special tasks. This is not always true, but something to aim for.
Hope this was what you wanted.