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  #1  
Old March 7th, 2004, 03:15 PM
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Default RATE this pretender (not �ber) and give tipps !

here is the file

#modname "Mod-a-God"
#description "A demo mod that shows you how to modify a pretender. In this instance I've eliminated Moloch and replaced him with the Shadow Wraith. Create a new God, then choose Ermor, Shadow Wraith is upper-left (small blue guy)."

#icon "./modagod/modagod.tga"
#Version 1.0
#domVersion 2.08

#newweapon 700
#name "Platin Longbow"
#att 4
#dmg 18
#range 45
#ammo 20
#sound 29
#armornegating
#magic
#end

#newarmor 250
#name "Godly Robe"
#type 5
#prot 6
#def 0
#enc 0
#end

#selectmonster "Moloch"
#name "Heavens Ambassador"
#spr1 "./modagod/wraith.tga"
#descr "A humansized creature with 3 eyes, is hiding beneath a Robe which is emitting a godly glow.
Sended from the heavens in order to unite the world. Due to his strange cloak it is a very good assassin. It is not clear what the real purpose of this is, some think it is not as godly as it seems, they think this thing is going to rule the world under his own dark fist instead of uniting them for the one who sended him into the realm."
#clear
#clearmagic
#gcost 100
#size 2
#hp 18
#ap 12
#att 11
#def 12
#prec 13
#str 9
#prot 2
#enc 4
#mor 30
#mr 18
#mapmove 3
#stealthy 25
#assassin
#spy
#eyes 3
#pathcost 40
#expertleader
#domstr 2
#standard 10
#awe 2
#immortal
#weapon 700
#weapon "Flail"
#armor "Godly Robe"
#end


it shoes on the pretenderselect screen, BUT

1. When he only had #weapon 700 in the file he got the bow and a fist attack, how can i tell the programm the weapon 700 is already two handed ?
2. the name "Heavens Ambassador is NOT displayed, not in the select screen nor when the god IS selected. whats the problem here ?
3. the #domstr 2 doesnt work, he always get a domstr of 1. whats the deal ?


4: not a problem, but what do you think of the pretender in general ? I know immortal and assasin is a pretty strong combination, but he has no magic and cost 100 design points, which is quite much.


ty

[ March 07, 2004, 16:08: Message edited by: Ragnarok-X ]
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  #2  
Old March 7th, 2004, 03:37 PM

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Default Re: RATE this pretender (not �ber) and give tipps !

1. Think it's normal, an unit with a missile weapon also needs a HtH attack/weapon when it's engaged.
2.This one is strange.. What appears as name ? Moloch ? I'm not sure you can change an existing unit name in fact !
3. #domstr doesn't work, it's an error in the doc, the right command is #startdom
4. This pretender is quite powerful indeed : I'd rather give him 1 level in 1 path (blood or death) and add. path cost of 50 or 60 to make it less versatile...
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  #3  
Old March 7th, 2004, 03:44 PM
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Default Re: RATE this pretender (not �ber) and give tipps !

thanks PDF !

About the name: NOTHING shows, i.e. in the select screen its like this

" - 100 pts" when it should be
"Heavens Ambassador - 100 pts"

So its almost like the programm didnt recognize or "sees" my name ?!


The names can be changed, because my pretender is based upon targa's mod-a-god mod, and in his demo mod you can select a "Shadow Wraith".

edit: typo

Thanks for the startdom entry !
About your path suggestion: I didnt noticed i made the newpath cost this small. I wanted this pretender to be an assassin without magic. So either one path with one, or no path and newpath costs of like 60-70

Thanks anyway, you helped me

[ March 07, 2004, 13:46: Message edited by: Ragnarok-X ]
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  #4  
Old March 7th, 2004, 05:22 PM
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Default Re: RATE this pretender (not �ber) and give tipps !

You put in the #clear command a bit late. Should be the first command after #selectmonster. As it stands now you're clearing your #name and #descr as well as everything else.
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  #5  
Old March 7th, 2004, 05:23 PM

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Default Re: RATE this pretender (not �ber) and give tipps !

Found the problem, it came from your #clear command ... You put it *after* the #name, so it get erased ! In the original Mod a God there's no #clear command, but it's better to put one in order to get rid of all original attributes.
Put the #clear before the #name, this way it works :

#selectmonster 120
#clear
#name "Modded God"
#spr1 "./modagod/wraith.tga"
#clearmagic



(edit) Grrrrr, Wauthan made it a minute before me !

[ March 07, 2004, 15:24: Message edited by: PDF ]
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  #6  
Old March 7th, 2004, 06:06 PM
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Default Re: RATE this pretender (not �ber) and give tipps !

hey thanks, that did it.
Too bad i've got another problem.

both the #awe and the #standart command dont work. Did those commands changed, too ?

Ive redone my pretender without the #awe, but i still want the standart effect..

look at the new files, and tell me what you think about it. Im curios what you think about the ethereal, i guess both immortal and ethearal is too strong ? in addition it doesnt feel very rpg-like, ill guess ill stick with just the immortal as it seems to fit better with the background as well.


#newweapon 700
#name "Otherworldly Crossbow"
#att 4
#dmg 18
#range 45
#ammo 20
#sound 29
#armornegating
#magic
#end

#newweapon 701
#name "Otherworldly Mace"
#att 4
#dmg 7
#len 2
#defend 2
#sound 8
#armornegating
#magic
#flail
#end

#newarmor 250
#name "Otherworldly Robe"
#type 5
#prot 6
#def 0
#enc 0
#end

#selectmonster "Moloch"
#clear
#clearmagic
#name "Otherworldly Ambassador"
#spr1 "./modagod/wraith.tga"
#descr "A humansized creature with 3 eyes, hiding beneath a Robe which is emitting a glow which cant be from this world.
Sent from another realm by another being. His given task: Uniting this world in order to supply his master with everything this world has to offer: people, goods, magic.
Some say there is another reason why the ambassador wants to unite the world: To establish his own kingdom and finally kill the one who sended him here."
#gcost 100
#size 2
#hp 18
#ap 6
#att 11
#def 12
#prec 13
#str 9
#prot 2
#enc 4
#mor 30
#mr 18
#mapmove 2
#stealthy 25
#assassin
#spy
#eyes 3
#pathcost 70
#expertleader
#startdom 2
#standard 10
#immortal
#ethereal
#weapon 700
#weapon 701
#armor "Otherworldly Robe"
#end


#edit: format and grammar, thanks to Torvak

[ March 07, 2004, 16:33: Message edited by: Ragnarok-X ]
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  #7  
Old March 7th, 2004, 06:16 PM
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Default Re: RATE this pretender (not �ber) and give tipps !

If you take out Ethereal, it would be OK, simply because immortal does not work to well for assassins and spies, who operate in enemy dominion. Also, make the bow "Strength Not Added".

Why does it have a "#gcost"?
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  #8  
Old March 7th, 2004, 06:28 PM
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Default Re: RATE this pretender (not �ber) and give tipps !

the gcost is the cost in design points if used on a pretender

okay to the -ethereal i didnt like it anyway
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  #9  
Old March 7th, 2004, 11:31 PM

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Default Re: RATE this pretender (not �ber) and give tipps !

Just a thought. I thik an immortal assasin pretender is more powerful than an etheral assasin one.

Immortal can actually work quite well for an Assasin Pretender, considering the Pretender makes 1 dominion check wherever he/she/it is. So you could wait in unfriendly provinces a short bit, convert the masses, then let loose your murderous instinct (can also bring along a stealth prophet for double the speed... interesting if not necessarily a winning strategy). And if you failed in assasination, just try again ^_^

Most of the time the pretender dominion conVersion is quick enough that you don't have to wait long, except if enemy prophet/pretender is there/nearby. Hmm... assasinating enemy pretender in his/her/its own capital on a regular basis...

As for etherealness, that can be acquired easily through Robe of Shadow (Con4 S2, easily done for most nations). So for a powerful assasin pretender, I think Immortal works better (in SP anyway), and should be more expensive. I could be wrong though, consider I never played MP...

Just my 2 cents,

-Gateway103
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  #10  
Old March 8th, 2004, 01:49 AM
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Default Re: RATE this pretender (not �ber) and give tipps !

Quote:
Originally posted by Ragnarok-X:
...
both the #awe and the #standart command dont work. Did those commands changed, too ?

Ive redone my pretender without the #awe, but i still want the standart effect..
...
#standard works if you use the correct spelling.

PvK
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