.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old March 4th, 2004, 11:41 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Battle scripts

Quote:
Originally posted by Endoperez:
Why not Summon Earthpower, Invulnerability? He would get less fatique from casting Invulnerability, and would be suspectible for only one round. In that time, no troops would have time to attack him unless they could fly, and if they could they would attack on the first turn. Same with Crossbows, they shoot their bolts the first round, the second they are loading those things.
Mainly you are right, but since I AM afraid of flyers (well underwater flyers to be more precise) and mostly of amassed Ulmish crossbows attacking him I prefered to do it this way.

Hmm, I actually never looked for it this hard, but the defenders first spell IS cast before attacks from ranged attackers, right ?

CharonJr
Reply With Quote
  #12  
Old March 4th, 2004, 12:04 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Battle scripts

Quote:
Originally posted by CharonJr:
Hmm, I actually never looked for it this hard, but the defenders first spell IS cast before attacks from ranged attackers, right?
Yes.
__________________
Visit my Dominions II site
Reply With Quote
  #13  
Old March 4th, 2004, 12:33 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Battle scripts

Oh, I didn't notice that you were defending... Then Invulnerability is better cast first. I thought that you were attacking. You know, I haven't much thought using SCs for defending.
Reply With Quote
  #14  
Old March 4th, 2004, 12:40 PM
Mardagg Mardagg is offline
Sergeant
 
Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
Mardagg is on a distinguished road
Default Re: Battle scripts

Another example:
Since the new order(Hold and fire),one can make very good use of the Dragon Breath attack now AND of melee.

I am currently testing out Caelum for the first time and have chosen a Water Dragon to get a heavy hitter early on.
On turn 2 I am already able to attack most independent provinces(Strength 7),as long as my dominion in my home province raised proberly to give the dragon good HP.

I attack with around 25 Archers and the dragon.
Dragon is placed quite a bit ahead of the archers,who are placed exactly in the middle.
Archers:"Fire Closest",no real worry,that they harm my dragon,because of good protection.
Dragon:"Hold&Fire,Hold&Fire,Hold&Fire,Attack closest".

Due to the high precision Archer Fire and the mighty Breath Attack most independents are already routed before reaching the dragon.
Now,if there are archers(especially crossbowmen),the Dragon flies to them after the third round and does melee.
Before the patch,it wasnt possible to make good use of both breath and melee.
If you set the dragon to fire closest(the only order,where he would use Breath Attack),he would move on his claws to reach the archers and thus getting a lot more bowfire + if he had ammunition left would fire at the archers(maybe missing).
Reply With Quote
  #15  
Old March 4th, 2004, 01:47 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Battle scripts

Quote:
Originally posted by Endoperez:
Oh, I didn't notice that you were defending... Then Invulnerability is better cast first. I thought that you were attacking. You know, I haven't much thought using SCs for defending.
Nah, actually I DO attack, but since this happens fairly often vs. indie provinces which might be attacked on the same turn by AI troops, I often end up as both the attacker and the defender

CharonJr
Reply With Quote
  #16  
Old March 4th, 2004, 03:05 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Battle scripts

Quote:
Originally posted by Endoperez:
You know, I haven't much thought using SCs for defending.
Defending, attacking, it's all just a flip of the coin. What really matters is who instigated the battle. If you're defending because you baited your opponent into attacking you, or intercepted his attacking force, you're still the one holding the initiative.
Reply With Quote
  #17  
Old March 4th, 2004, 06:31 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Battle scripts

I like to bring along a nature-3 caster with 'Relief' in the fifth slot, if it's decently feasible and the research is done already.
Early parts of scripts I not infrequently use include Summon Earth Power, Power of the Spheres (if has astral, other paths, and pearls), Quickness (for those without it natively; heh, I had a mage with +255% heroic quickness in an SP game goofing off with Black Company; usually got off four spells in the first turn...), perhaps Communion Master/Slave if I'm set up for that.
Later on, I like to have Nether Darts scripted if available, and perhaps Paralyze, Soul Slay or Petrify. Last game I was goofing off with Gifts from Heaven ... not the most precise spell, but fun.
If possible, one priest will be scripted to cast Divine Blessing, Power of the Sepulchre or similar global battle-bless spell.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.