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March 3rd, 2004, 12:56 AM
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Sergeant
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Join Date: Jul 2002
Location: UK
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Ashikaga Mod
Just noticed a small fault with the Ashikaga mod. The Ashigiri are armed with a fist and nothing else...
Should they have a spear/yari?
Dont want to step on toes, the mods ace otherwise!
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You cannot make history, you can only hope to survive it
G`Kar
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March 3rd, 2004, 03:53 AM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Ashikaga Mod
Ah yes, you refer to a known bug with armor and weapons modding. Whenever a player returns to the main menu, all custom armor and weapons are erased until the next time Dominions II loads. Make sure not to exit to the main menu from a game unless you want to stop using the mod.
The Ashigaru warrior should be using a Yari.
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March 3rd, 2004, 11:59 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Ashikaga Mod
I love this mod btw. It is awesome. What vision! My question would be: could a modder make a slightly "wimpier" Version, maybe "Ash. Light"? I find it very overpowered.
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March 3rd, 2004, 07:27 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Ashikaga Mod
I would love to make it more balanced, but as my college finals are coming up I haven't had time to playtest any of the latest Versions. Balancing tweaks people suggest often are usually adopted, so if you've got something you want changed, bring it up.
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March 3rd, 2004, 08:10 PM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: Ashikaga Mod
Good mod generally. Nice graphics.
Generally I find that the units have high attack and sometimes defend values. Especially the asassins are extremely dangerous.
After a fairly long game against the AI I had 3 asassins in the hall of fame. All with more than 50 kills (all asassinations).
Most of this was done without any sneakyness other than hiding in provinces. I never had a Jonin found by patrollers. Even in provinces with several houndred units over multiple turns.
I lost a grand total of 1 Jonin to 5 bodyguarding minotaur tramplers.
IMO all three Ninja units should have their attack and defense reduced by at least 2. As of now its a clear exploit against AI oponents at least.
Sure they�re expensive, but its an almost safe investment since they very seldom die.
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EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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March 4th, 2004, 02:06 AM
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Sergeant
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Join Date: Jul 2002
Location: UK
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Re: Ashikaga Mod
Wimpier? At least there are no Ashigiri with rifles!
Great mod btw
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You cannot make history, you can only hope to survive it
G`Kar
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March 5th, 2004, 07:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Ashikaga Mod
I am also really busy at the moment and havent extensively tested what I think could be better tone-down tweaking yet, sorry; I dont want to say anything half-cocked, and as you know in this game there is so much complexity and synergy it is hard to nail down any "one unit"; I just had the feeling I steamrolled everything the first game I played with it without even knowing how the nation works at all, I just built stuff I thought would be cool and goofed about and simply crushed my (AI) opponents.
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