.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 2nd, 2004, 12:50 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default heroic heroes

I'm still thinking (and many others too it seems) that the order +3/luck -3 combos is still a very good option to take (that is unless you take a balancing mod, like the most excellent, yet simple, cherry mod).

So why not enhancing a bit further the interest of luck by tweaking national heroes? The idea would be to have all national heroes with a pre-drawn heroic ability, and this ability would always be considered as active (thus increasing with time). It would gives neat and pleasant surprises to the player, when he receives an hero, like a kind of super-surprise gift.

...
Let me see, I got Ekishnugal the first king, what do I got... oooh, extra reinvigoration, how convenient it is!!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #2  
Old March 2nd, 2004, 01:10 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: heroic heroes

I'd like to see luck slightly tweaked as well, but don't know if national heroes are the way; they are sooooo different. Getting a national hero for Spring and Autumn is a fun and happy event, while getting one for Pythium is like winning a coupon for a year's supply of eye-makeup-remover.
Reply With Quote
  #3  
Old March 2nd, 2004, 03:12 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: heroic heroes

well it spares you 380 gold, the price of an arch theurg. And he is an archtheurg, with even more magics. I dont recall the exact magic levels (somebody will!) but believe me, its a rather good turn when Pythium get it
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old March 2nd, 2004, 03:18 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: heroic heroes

OK.
Reply With Quote
  #5  
Old March 2nd, 2004, 03:20 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: heroic heroes

I also would like to see heroes improved and maybe even new ones added. It would be a simple and fun way to improve luck.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #6  
Old March 2nd, 2004, 03:57 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: heroic heroes

I agree, Tareswerto.

In fact, I think I may have suggested something similar in the "luck/order balance" threads.

There are some other tweaks I'd like to see, too...like not losing population when you defeat an invading barbarian horde and perhaps not having barbarian hordes in civilized area.

But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.

I'm still not over how great the Ry'leh heroes are after playing ulm for so long. I made that huge sea monster my prophet...and his hps are amazing.
Reply With Quote
  #7  
Old March 2nd, 2004, 04:11 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: heroic heroes

Quote:
Originally posted by SurvivalistMerc:
I agree, Tareswerto.


But tweaking the national heroes so that each one of them is desirable would be a very nice start. And it would effect a penalty for misfortune 3 that would be noticable.
Exactly.
Reply With Quote
  #8  
Old March 2nd, 2004, 04:19 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: heroic heroes

Pocus
Bartholomeus is Holy 5th level, not 4 !
And I'm just trying a Soul Gate SP game, man these Shadows rock !
Took Turmoil 3/ Luck 2 and Etimmu joined on turn 7 or so , made him my Prophet, he's now 92 hp and stats 20+ in my (strength 10) dominion...
Some nations have worse heroes - for example the Ulm heroes are just knights on Unicorn, this gives them one more attack, woohooh !
Reply With Quote
  #9  
Old March 2nd, 2004, 04:25 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: heroic heroes

Would heroes be unable to get new abilities? Would their own abilities increase over time even if they weren't in HoF?
Reply With Quote
  #10  
Old March 2nd, 2004, 04:45 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: heroic heroes

Quote:
Originally posted by Endoperez:
Would their own abilities increase over time even if they weren't in HoF?
Yes. That's what the experience stars are for.

Here is a list of effects of increased experience ...

For each star, the units get:

Att +1
Def +1
Prec +1
Mrl +1

Additional bonuses:

1 star (15XP)

2 star (50XP)

3 star (100XP)
Str +1

4 star (200XP)
Enc -1
HP +2

5 star (400XP)
Str +1
__________________
Visit my Dominions II site
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.