.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2004, 07:55 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Reproducible Server Failure

I'm in a game (started in thread "Pillin's TCP/IP Game" or similar) in which the server crashes in exactly the same way every turn. The game only proceeds because the host restarts the server after it fails each turn.

The game is set to quickhost, running after 48 hours at the most. It never gets to 48 hours. After the Last person plays, the game hosts (I think) and the server hangs. Everyone that connects hangs on the "Waiting for game info" message.

After a while (possibly after some number of aborted client connections) no connection can be made at all. Then Pillin comes along, resets everything, and we can play the next turn.

Any chance of getting this tracked down and fixed in the next patch? Maybe Pillin would need to set some debugging flags and forward files to the devs, but it's so reproducible that I would think it's a great opportunity to find the bug.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #2  
Old February 23rd, 2004, 08:06 AM

Guest
 
Posts: n/a
Default Re: Reproducible Server Failure

If this is a .tmp issue it is a known issue I believe. It comes from serving and playing on the same computer more often than not. Even if you just start up Dominions to look at something on that computer it creates a .tmp file and when the server hosts, it has an issue with it, dies. Restart the game and host and it works fine. At least in my case.

If it's not a .tmp error that he's getting, then it could be a router cough. As that happens from time to time too.

[ February 23, 2004, 08:47: Message edited by: Zen ]
Reply With Quote
  #3  
Old February 23rd, 2004, 10:24 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Reproducible Server Failure

Pillin, feel free to fill me in on the details as I haven't experienced this myself.
__________________
http://www.illwinter.com
Reply With Quote
  #4  
Old February 23rd, 2004, 04:37 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Reproducible Server Failure

The game does now properly redirect error Messages. So you can trap the specific error to a text file. Here is what I am running (on linux)...
nohup dom2 -ST --port 7011 -t 0 0 -t 1 0 -t 2 0 -t 3 0 -t 4 0 -t 5 0 -t 6 0 -g RyanEye >/dev/null 2>>RyanEye.err &

Apprently it no longer spews out continual text so the directing normal screen to /dev/null might not be needed. You might be able to just send everything to a log file. I havent tried that new feature yet.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old February 23rd, 2004, 07:08 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Reproducible Server Failure

Quote:
Originally posted by Gandalf Parker:
Apprently it no longer spews out continual text so the directing normal screen to /dev/null might not be needed. You might be able to just send everything to a log file. I havent tried that new feature yet.
That new feature is for the next patch, so you'll have to wait a while before trying it.
__________________
http://www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.