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  #361  
Old April 20th, 2004, 04:39 AM
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Default Re: Jotunheim:Utgard AAR

For part of a mobile response force, perhaps consider summoning a pack (or more when you can afford it) of draconians? They're upkeep free (according to the summons list I checked, anyway), and the Chief can summon more draconian allies for *free* (I love free!) while he's waiting around.
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  #362  
Old April 20th, 2004, 07:15 AM

Norfleet Norfleet is offline
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Default Re: Jotunheim:Utgard AAR

The drawback to that is that draconians are simply unimpressive: They are weak and easily killed. The single aforementioned Bane Lord would beat the snot out of the aforementioned Draconians. What good are they as a fast response when they are unable to kill the offending intruder they're responding to with any degree of certainty?
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  #363  
Old April 20th, 2004, 10:12 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Norfleet:
The drawback to that is that draconians are simply unimpressive: They are weak and easily killed. The single aforementioned Bane Lord would beat the snot out of the aforementioned Draconians. What good are they as a fast response when they are unable to kill the offending intruder they're responding to with any degree of certainty?
I haven't found them to be *that* weak, but that's why I said "*part of* a mobile response force". Put on attack rear, they can be good for taking out mages and commanders. In my (albiet limited) experiece, I had more problems with them routing than with them getting killed.

I agree they certainly don't replace a tricked out bane lord SC, but they use different gems, so you can have both. If nothing else, the draconians can soak up some of the abuse that would otherwise be directed at your bane lord and keep him from getting completely mobbed.

Do you think draconians are entirely not worth the gems? Perhaps my perception of cost effectiveness is skewed because Last game, I found a nifty 30% or 40% conj bonus site, which I exploited ruthlessly.
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  #364  
Old April 20th, 2004, 11:15 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by LintMan:
Do you think draconians are entirely not worth the gems?
Considering their fragility, I do not think they are worth 45 air gems, especially given my current gem income ... and the fact that I already have a Bane Lord.
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  #365  
Old April 21st, 2004, 01:03 AM
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Default Re: Jotunheim:Utgard AAR

Turn #41, Late Summer of Year 4
Biting off more than I can chew?


Part 2 of 2


I raise 10 PD in Beltane, Validun, Dendra Nigra, Helmshire. I raise 20 PD in Banded Hills, raise the PD in Wold by 10 (to 20), and raise the PD in Isurian by 2 (to 12). New temples are to be built in Clon, Wold, Kratas, and Isurian. These preparations drain the treasury of 1408 coins.

The taxes of Betane, Clon, Wold, and Kratas are raised back to normal. Taxes remain at 90% in Isurian, and 80% in Arnbeg. Taxes are lowered to zero in Banded Hills, and lowered to 80% in Validun, 60% in Dendra Nigra and Helmshire, and 50% in Bergamum.

The Ivy King Thomm continues a monthly ritual of Awakening Vine Ogres, at a cost of 1 nature gem each month. The Norna Rimdriva prepares to invoke the ritual of Acashic Record upon the province of Dendra Nigra, for which I allot 25 of the astral pearls in the treasury. The Skratti Tunne, using a Dwarven Hammer, forges a Clam of Pearls at a cost of only 7 water gems. The Wizard Retheric, using a Dwarven Hammer, forges another Clam of Pearls at a cost of only 7 water gems. Seithkona cast Dark Knowledge upon the provinces of Kratas, Wold, Clon, and Validun, expending almost all of my precious death gems. The Enchantress Pladina forges a Fever Fetish, at a cost of 5 fire and 5 nature gems. The Enchantress Sade forges a Fever Fetish, at a cost of 5 fire and 5 nature gems. The Enchantress Kara will cast Fires from Afar upon the forces of Ulm at Minz, consuming the remaining 9 fire gems in the treasury, plus 2 astral pearls (via alchemy). The Enchantress Petrona, using a Dwarven Hammer, forges a Bag of Winds at a cost of only 15 air gems.

Swanuth the Firbolg, in command of 20 Jotun spearmen, 12 vine ogres, and 5 troglodytes moves from Helmshire to Eribon. Tahmar, with six longdead giants, moves from the Well to rendezvous with Swanuth at Eribon. Commander Theag moves from Helmshire to Black Alps. The Bane Lord Ashsoul moves from Jotunheim to Black Alps.

My wyrm Jorgun will attack The Second Forest, which is reported to have approximately threescore archers, infantry of Ulm, crossbowman, black plate infantry, and raptors. This should finally eliminate the Ulmish threat to my mage enclave at the Well.

My prophet Grymis, commanding 23 Jotuns, plus a bodyguard of one Jotun axeman, moves northeast to attack the Ulmish plains of Dun Vale, where as many as 50 slingers, raptors, and sappers reportedly await.

Bove, commanding 25 Jotuns, along with the priest named Erkeborn (carrying a Sceptre of Authority and with a bodyguard of one vine ogre and one Jotun axeman), will attack northwestwards into the Ulmish plains of Cuna Eral held by an estimated twoscore heavy infantry and archers.

Rod the Firbolg, leading a company of 18 Jotun spearmen, along with two priests moves from Man to the Rim Mountains in order to defend against a likely attack from Vanheim's forces in Fucan.

Commander Ualgo (carrying a Sceptre of Authority), leading of a company of 19 Jotuns plus a bodyguard of one vine ogre and one Jotun axeman, together with the priests Albrecht and Geiserek (carrying Sceptres of Authority and with one vine ogre apiece as bodyguards), will attack from Banded Hills west into the plains province of The Pillar of the World. Vanheim reportedly is defending with only a score of light infantry and archers. My position along this front with Vanheim is precarious, especially with Orion's mercenaries close by in Welrydh, so I intend to move out of Orion's likely path while at the same time do a bit of raiding and temple-razing. If I am fortunate, I may be able to distract Vanheim into chasing my force with Orion, which is preferable by far to having Orion raiding my western provinces.

Five priests (each carrying a Sceptre of Authority, and with a bodyguard of one vine ogre apiece) attack westwards from Man into the plains of Momephe, which Vanheim appears to be holding with a score of light infantry and black hawks.

Priest movements: Gunthamun moves from Saeborea to Helmshire. Hermann moves from Arnbeg to Ivenmoor. Arnold moves from Imictan to Validun. Clodomir moves from Agenor to Betane. Adolf moves from Agenor to Man.

Turn #41 plotted movement (1174x1002)
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  #366  
Old June 23rd, 2004, 10:09 PM

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Default Re: Jotunheim:Utgard AAR

I notice you haven't updated your AAR for a very long time. Did the patch mutilate your game, or have you simply not been playing Dom2 lately?
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  #367  
Old June 24th, 2004, 02:28 AM
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Default Re: Jotunheim:Utgard AAR

I have not applied 2.12 as yet. I've both been too busy to play Dom, and I've also been waiting to see if there are any hidden, nasty, surprises in the 2.12 patch that might cause me grief, when I do get back to doing the AAR.
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  #368  
Old June 24th, 2004, 03:10 AM

Scott Hebert Scott Hebert is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Arryn:
I have not applied 2.12 as yet. I've both been too busy to play Dom, and I've also been waiting to see if there are any hidden, nasty, surprises in the 2.12 patch that might cause me grief, when I do get back to doing the AAR.
Not that I'm any expert on the subject, but my game patched without a flaw, and I'm using a pre-2.12 VQ.

I would like to see your AAR continued. My AAR is a pale imitation of yours.
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  #369  
Old June 24th, 2004, 06:01 AM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Scott Hebert:
Not that I'm any expert on the subject, but my game patched without a flaw, and I'm using a pre-2.12 VQ.

I would like to see your AAR continued. My AAR is a pale imitation of yours.
VQs aside, once bitten, twice shy. I was bit badly on the 2.08 patch. So I'm in no hurry whatsoever to apply 2.12 until I'm quite sure that it won't adversely affect my game.

Perhaps your imitation of my AAR is 'pale' because your pretender is a blood-sucking *****? heh
Regardless, thanks for your compliment, and imitation is even more sincere flattery.
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  #370  
Old June 24th, 2004, 02:13 PM

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Default Re: Jotunheim:Utgard AAR

Quote:
VQs aside, once bitten, twice shy. I was bit badly on the 2.08 patch. So I'm in no hurry whatsoever to apply 2.12 until I'm quite sure that it won't adversely affect my game.
Yes, I remember the 2.08 fiasco.

Quote:
Perhaps your imitation of my AAR is 'pale' because your pretender is a blood-sucking *****? heh
Hey, it's BF Ulm? Who better to use a VQ?

Quote:
Regardless, thanks for your compliment, and imitation is even more sincere flattery.
You're quite welcome. Between my AAR and various statistical projects I have going on, I'm busy enough.
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