|
|
|
|
|
February 11th, 2004, 11:58 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
The damn Skratti look like the Scout if you're being unobservant (like me) and don't notice the quarterstaff.
|
Heh. It's usually the scout I don't notice: He's a stealthy +0 notice, so I can only see him if I patrol for him anyway, and I never have any reason to build one. At $50 and 11R, for a unit which is functionally identical to the far cheaper $20/3R scout, I'm not sure what the benefit of building the Jotun scout is.
|
February 12th, 2004, 12:00 AM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
quote: Originally posted by Arryn:
The damn Skratti look like the Scout if you're being unobservant (like me) and don't notice the quarterstaff.
|
Heh. It's usually the scout I don't notice: He's a stealthy +0 notice, so I can only see him if I patrol for him anyway, and I never have any reason to build one. At $50 and 11R, for a unit which is functionally identical to the far cheaper $20/3R scout, I'm not sure what the benefit of building the Jotun scout is. Blessing ?
just for the pleasure to haggle.
|
February 12th, 2004, 12:07 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
This revelation that I have Skratti is serious enough that I've decide to redo turns 12+. I doubt it'll affect the outcome of my war with Pythium (I'll not say when the castle fell), but it changes how I would have made items and used gems after turn 12. Since no one but myself has seen what happened in turns 12-18 (since the turns haven't been written and posted yet), it won't matter to the AAR. Or not much anyway, other than my having some foreknowledge of what the Pythium pretender has in store for me.
|
February 12th, 2004, 12:09 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Quote:
Originally posted by IKerensky:
Blessing ?
just for the pleasure to haggle.
|
Well, yeah, you can BLESS them, but blessing and combat isn't really a functional element of a scout anyway. Scouts tend to be engaged in behavior like "lurking in the depths of enemy territory", which precludes blessing anyway, since Jotun hardly has stealth priests, unless you make a scout your prophet, making him perma-blessed no matter what he is anyway, "being a cheapo blood hunter", where his $50/11R cost works against him and strongly favors the cheapo $20 scout (and blessing doesn't help) and "baggage train duty", where you hide and carry the gems and the soup pots for your army....once again, seeing combat is optional and not recommended.
Unless your plan involves sending your scout-prophet and a horde of scouts to attack a province?
|
February 12th, 2004, 12:13 AM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: Jotunheim:Utgard AAR
Well blessing or no, a Jotun scout is more capeable of taking lightly defended provinces in sneak attacks than are normal scouts...
Blessings for Jotun can do wonders for the units too, depending on what paths you have taken, though in the case of Scouts its a bit trickier to get them blessed while they are sneaking. Shroud of the battle saint would work, but probably better equipment to give them if you are serious about trying to use them as a sneak attack force.
I'm not recomending using them for that function, but if you want that function they are better than indie scouts...
|
February 12th, 2004, 12:18 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
This revelation that I have Skratti is serious enough that I've decide to redo turns 12+.
|
And if it weren't for all these arguments, you'd never have found out about that.
Aren't arguments great?
|
February 12th, 2004, 12:20 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
quote: Originally posted by Arryn:
This revelation that I have Skratti is serious enough that I've decide to redo turns 12+.
|
And if it weren't for all these arguments, you'd never have found out about that.
Aren't arguments great? As I said before, the purpose of the AAR is for people to learn, myself included. And so I am.
|
February 12th, 2004, 12:40 AM
|
|
Re: Jotunheim:Utgard AAR
I forgot to reply about the Fluctuations of Temperature.
The scales of your Dominion are semi at the whim of the game. For no understandable reason they will fluxuate in temperature, order, production, growth, luck and magic (more than likely all of them including turmoil etc, but these are the only ones I really pay attention to).
This is for all nations/themes. The only real exception to this rule seems to be when you choose Heart of Winter/Desert Sun, which holds fairly true to its cold/heat pushing effects.
Pushing your Cold to 3, could potentially set your scales to your preference, or sometimes not, it really depends on whatever game variable is messing with your scales. There are however sites, that provide scale adjustments that can tweak with them so there is no real guarentee that they will stay where they are supposed to.
But the main instance for choosing Cold 2 over 3, is the fact that (most of the time) your capital will remain in your Dominion temperature. Your capital, like your initial castle, has alot to do with the direction you go in the game and having a stable and consistant -5% income loss (0r -3% if you take growth 1) in the only real guarenteed large province you can in a game is a very real factor.
Starting position plays alot into the game and the speed with which you expand, research and a variety of things. So if you found/find that Cold 3 works to your benefit more than your hamperment, I would take it. I personally don't like to count on assurances of randomness (like the fluxuating scale(s)).
|
February 12th, 2004, 01:05 AM
|
Second Lieutenant
|
|
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
The largest thread I've seen on the Shrapnel forums would be the SE4 forum's "Babylon 5 Mod" thread at 3608 Posts. It's still open for more, so there's no limit close at hand for yours.
For a more repelant example, tho', one could cite the "Ye New Galactic Bar & Grill & Phong's Head Cantina - After Hours" thread, which weighed in at a revolting 2983 Posts before its locking down. It was commonly refered to as naught but a rank-padding thread, and I must say that this accusation seems rather hard to dispute. The original "Ye Olde" etc. thread was bad enough, and it was only half as long...
[Edit: typo]
[ February 11, 2004, 23:26: Message edited by: E. Albright ]
|
February 12th, 2004, 01:25 AM
|
Major General
|
|
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Jotunheim:Utgard AAR
Hey, Emil! Nice to see you around here!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|