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  #11  
Old January 13th, 2004, 04:00 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: These changes to interface possible in patch?

I'm probably one of the very few who likes the current system of item distribution. Click on current gear, put it in the lab, click on empty space, click on new gear.

It prevents me from actually giving cursed or detrimental items to my pretender if my mouse gets messed up a bit. If you do change the item interface, may I suggest adding a confirmation screen before any cursed item is given to a pretender or other major creature?

"Are you certain you want to equip the cursed knife of the damned on Eternity the Virtue?"
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  #12  
Old January 13th, 2004, 09:25 PM
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PhilD PhilD is offline
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Default Re: These changes to interface possible in patch?

Quote:
Originally posted by SurvivalistMerc:
I'm probably one of the very few who likes the current system of item distribution. Click on current gear, put it in the lab, click on empty space, click on new gear.

It prevents me from actually giving cursed or detrimental items to my pretender if my mouse gets messed up a bit. If you do change the item interface, may I suggest adding a confirmation screen before any cursed item is given to a pretender or other major creature?

"Are you certain you want to equip the cursed knife of the damned on Eternity the Virtue?"
Remember (or learn, if you haven't noticed
) that you can Escape, then decline to save the orders, then go back to the game for a "fresh" turn with no orders saved. This way you can undo undesirable clicks like "Drop item", "Equip hevily cursed item on important Hero", or "Do lots of alchemy the wrong way".
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  #13  
Old January 13th, 2004, 09:30 PM
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Kristoffer O Kristoffer O is offline
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Default Re: These changes to interface possible in patch?

Quote:
Originally posted by onomastikon:
quote:
>allow for key-mapping (I personally dislike having to hit *shift* so much)
Is this difficult? Perhaps it would solve some problems?

THank you

No idea. I do not code much
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