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  #1  
Old November 28th, 2003, 11:23 AM

Wendigo Wendigo is offline
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Default AranMP game (renamed)

Greetings all,
I am hearing the MP siren calls, so it's time to launch a new game.

I am thinking of a medium game with around 6 or so players that could be doable in 1-2 months depending on the speed settings.

If any of the players joining can offer hosting services by TCP/IP we will go with that, otherwise I will host myself by PBEM.


Stuff to agree on, pls reply in the thread with your preferences on each topic:

1) Type of game:
a- Solo: no team victory allowed, your ally today will be your enemy tomorrow
b- 2 player alliance victory allowed
c- Team game, 3 teams of 2 players or 2 teams of 3

I will go with any of the above.

2) Map?

Aran looks the best for this size of game, but open to sugestions.

3) Turn generation

If we can get a host I vote for blitzing the 10 initial turns (asuming that our relative time zones allow it), and then move to a 3 or 5 turns/week schedule, otherwise 5 turns/week for the 10 initial turns and then move on to 3 turns/week.

4) Richness

I'd like a rich game this time, but no biggie.

5) Magic sites
a 40%
b 50%
c 60%

I'd like rich magic also this time, but not big on it either.

6) Random events

I'd say common, because of the current imbalance of the related scale.

7) Strength of indeps

I'd say 5-6

8) Nation assigning.

New players get first choice, just answer stating your preference on a first come-first served basis. Old vets should instead give a 3 nations list in order of preference & we will asign from there.
I have experience with Ermor, Van, R'lyeh & Jotun, I will go with any of those that be left after asigning nations to all other players.

9) Research
Normal or fast?

10) Victory settings
% map control?


Anything else I forgot, just point at it.

Any player joining should be reachable via board mail or e-mail.

I will be travelling Monday->Wednesday next week, so regarding starting time I am restricted to either starting this weekend & halting until Wednesday, or starting any time next week from Wednesday onwards.

Don't forget to password protect your pretenders!

Cheers,
Pepe

[ December 30, 2003, 04:31: Message edited by: Wendigo ]
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  #2  
Old November 28th, 2003, 01:44 PM
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Nerfix Nerfix is offline
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Default Re: AranMP game (renamed)

I think i'll join.

1) b) It always ends when The Cold War begins...
2) I'm ok with Aran
3) ok
4) I'm fine with rich setting
5) b)
6) ok
7) I would like indy str of 5
8) I wold like to play either R'lyeh or Ermor
9) Normal
10) 70% map control
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  #3  
Old November 28th, 2003, 03:15 PM

Texas Longhorn Texas Longhorn is offline
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Default Re: AranMP game (renamed)

A chance to lose to humans rather than the AI!

1) any option is fine
2) I like Aran
3) OK, I'm US Central (GMT -6)
4) no opinion
5) 50% seems like a winner
6) common
7) not <4, >7
8) I'll play anything (being an almost complete novice), but would prefer, in order Ctis, Arco, Van, Jotun
9) How much faster is fast, anyway?
10) 66%-70% should make the eventual winner obvious, right?

Go UT! Beat the Aggies.
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Old November 28th, 2003, 07:57 PM

Sammual Sammual is offline
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Default Re: AranMP game (renamed)

1) A
2) I like Eye
3) Blitz - M - F
4) Normal or Rich.
5) C 60%
6) Random events Rare
7) Strength of indeps 6+
8) Nation I want the Ice Angels.
9) Research Normal
10) Victory settings 60% Control is good.

Sammual
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  #5  
Old November 28th, 2003, 08:13 PM
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Argitoth Argitoth is offline
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Default Re: AranMP game (renamed)

every blitz game i've done has neever continued because no one was ever on at the same time.
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Old November 28th, 2003, 10:04 PM
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ywl ywl is offline
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Default Re: AranMP game (renamed)

I'm interested.

1) I prefer A since the diplomacy will be simpler - just kill everybody else. But if we had a mix of new players and vets, it might cause a small problem.

2) It doesn't matter to me.

3) I prefer the 5 turns/week option. Due to time constraint in real life, I don't want make it too much a burden.

4) Either way is fine. I'll design my nation accordingly.

5) 40% or 50%.

6) Common is good.

7) Either 5 or 6 is reasonable.

8) Ulm, Tien Chi, Man.

9) Normal.

10) % Map control is good.
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Old November 28th, 2003, 10:53 PM
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Saber Cherry Saber Cherry is offline
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Default Re: AranMP game (renamed)

1) Type of game: a or b
2) Aran is fine
3) As fast as possible is fine, up to 1/day. 10-turn initial blitz sounds good.
4) I prefer normal richness.
5) I prefer <40% magic sites, but whatever=)
6) Rare events
7) 5-6 is fine
8) Ermor, Atlantis, Pangaea.
9) Normal research
10) 60% map control sounds good.
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Old November 28th, 2003, 11:58 PM

Wendigo Wendigo is offline
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Default Re: AranMP game (renamed)

Game closed!

Here we go:

1) There can be only one.
2) Aran
3) Depends on hosting options, more about this to follow
4) Rich game
5) 50%
6) common events
7) indeps st6
8)
-Saber Ermor
-Ywl Ulm
-Sammual Caelum
-T Longhorn C'tis
-Patrik Abysia
-Nerfix R'lyeh

That leaves Van/Jotun for me, will go with Van as I have played a lot of Jotun lately

Start working on those designs.

9) Normal research
10) Control of 74/107 provinces results in victory
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Old November 29th, 2003, 02:01 AM

Patrik Patrik is offline
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Default Re: AranMP game (renamed)

I'd like to play!

1. preferably a), OK with any

2. Aran is OK

3. OK

4. Rich is fine!!

5. 50%

6. common

7. 6-7

8. Abysia, C'tis, Mictlan

9. If rich setting - Normal, otherwise Fast

10. I like VPs better, but no big deal. Also depends on what we decide for no.1

Patrik
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  #10  
Old November 29th, 2003, 08:18 AM

Wendigo Wendigo is offline
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Default Re: AranMP game (renamed)

S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.

Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.

If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.

T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.

If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.

Cheers,
Pepe

[ November 29, 2003, 06:20: Message edited by: Wendigo ]
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