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November 19th, 2003, 09:22 AM
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Corporal
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Why do my commanders keep dying of disease?
It's pissing me off. Is there anything I can do about it?
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November 19th, 2003, 10:41 AM
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Corporal
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Location: Finland
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Re: Why do my commanders keep dying of disease?
Nothing, really. Unless you're playing Arco (priestess can ), own the Chalice (artifact), cast 'Gift of Health' or Summon a Fairy Queen and make her . So basically you are stuck with diseases.
Or you can try to find the source and react. Site 'Inkpot well' springs to mind - a site that diseases troops in its province. Or have non-cold-blooded troops in C'tis' Miasma-dominion.
- Humer
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November 19th, 2003, 01:10 PM
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General
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Re: Why do my commanders keep dying of disease?
I can understand making it difficult to heal most battle afflections such as "crippled" or "lost an eye". Yet there should be more cures available for diseases. Getting a disease in this game is worse then getting the bubonic plague back during the 1800's... at least you had a 1% chance of surviving back then. In Dominions_II if you get units with diseases you might as well group them all together and march them into a suicide battle... because they are already dead.
Yes I know the ways to fix it... but for diseases there should be more cures.
examples = (priests, low_level curing spell, witches, or even a 5% chance the units immune system wins.)
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November 19th, 2003, 03:42 PM
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Corporal
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by NTJedi:
I can understand making it difficult to heal most battle afflections such as "crippled" or "lost an eye". Yet there should be more cures available for diseases. Getting a disease in this game is worse then getting the bubonic plague back during the 1800's... at least you had a 1% chance of surviving back then. In Dominions_II if you get units with diseases you might as well group them all together and march them into a suicide battle... because they are already dead.
Yes I know the ways to fix it... but for diseases there should be more cures.
examples = (priests, low_level curing spell, witches, or even a 5% chance the units immune system wins.)
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I second this. In fact there should be a spell to remove curse.
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November 19th, 2003, 04:00 PM
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Sergeant
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by Joonie73:
It's pissing me off. Is there anything I can do about it?
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If there is a particular commander that you really really want to save (a mage with some particular random magic combo most probably) you can do some of the following:
-If he has death magic cast Twiceborn: he will reincarnate into a wight mage upon death (who, btw, will be immune to further diseasing). No upkeep anymore also.
-If you can develop one of the cures (Faery queen...) but still need time, equip the commander with a ring of regeneration. He will keep piling on aflictions but should survive until you be ready to cure him/her. You can alternatively send the commander to battle & script a mage to cast healing light...the idea is to get said commander to recover some hps to counter the hp drain from the disease.
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November 19th, 2003, 04:02 PM
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Shrapnel Fanatic
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Re: Why do my commanders keep dying of disease?
As to why you keep losing commanders to disease you might try searching for a death or blood site that causes disease in a province you like to build in or march thru. Late in the game I think there are spells that can cause disease in your provinces also. And of course attacking certain enemys can get you diseased.
As to fixing it, I agree that it seems like something that I should have a chance to get over. Or come in levels of damage like poison does.
Maybe diseased units should have a chance to heal up if they return home for awhile. To rest. The game already keeps track of "home province" for each unit and gives battle bonuses for it. Or maybe if they returned to the capital.
[ November 19, 2003, 14:03: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 19th, 2003, 04:10 PM
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Major
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Re: Why do my commanders keep dying of disease?
Disease isn't that hard to avoid, and it adds a a nice touch to the game. Something to keep you on your toes. It shouldn't be easy to cure.
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November 19th, 2003, 05:40 PM
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Major General
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Re: Why do my commanders keep dying of disease?
Right now, it seems that disease is binary -- a unit either has a terminal disease or it doesn't. Varying severity might make sense. Not all diseases should be readily cured, but it wouldn't be completely unreasonable for some to be survivable without magical action.
(Addendum. Last night I saw the Tien Chi AI try to siege a castle of mine w/ about 1000+ units. One of its commanders, the "Master with the Iron Crutch" immortal, helped kill a fair part of his force I think because he spreads disease... whereas I had the Chalice inside, and enough supply/units to hold out arbitrarily long. It shouldn't bring disease-spreaders with a large force unless they're immune, they've got GoHealth (which I had, not Tien Chi), or have numerous healers, or it's an absolute necessity for some bizarre reason).
[ November 19, 2003, 15:44: Message edited by: Taqwus ]
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November 19th, 2003, 09:34 PM
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Captain
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Re: Why do my commanders keep dying of disease?
Lets not nerf disease (and curse) so quickly. Sure its annoying, but that's what it's supposed to be! Undead in particular can get shafted pretty easilly, let their immunity to disease be worth something...
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November 20th, 2003, 11:10 AM
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General
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Re: Why do my commanders keep dying of disease?
It's just that 'Disease' in this game is worse than the bubonic plague and ebola combined ! Diseased units Never Survive without some extreme extraordinary measures.
My point is that disease always... always... always kills unless magic is used. And thus it shouldn't be called diseased... because its so much worse than what the definition of a disease is.
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