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  #21  
Old November 7th, 2003, 03:01 AM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.

[/QB]
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
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  #22  
Old November 7th, 2003, 03:15 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by johan osterman:
Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures.
I was being vague and confusing when I said range but I'm rather glad I was as now I have something concrete to go in working out the area of spell affects. You couldn't post the formula could you Johan?

Back to the Prince. As you pointed out its +5 for the Helm of Death giving Fear 24 area, -4 morale. Can't be hard to give him a bonus death item (and worth it with all deaths pumpable spells) so at a fairly early stage one should be able to get him to Fear area 25, morale -5. Brrrr - sounds very, very, scary.

Be afraid of the dark - very afraid.

Keir
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  #23  
Old November 7th, 2003, 04:14 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:
re fear You couldn't post the formula could you Johan?
[/QB]
I seem to have missed the key question in all this fear stuff - how do fear affects stack? ie what is the impact of having a unit in the fear affect area of multiple fear causing units?

cheers

Keir
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  #24  
Old November 7th, 2003, 10:53 AM

Aristoteles Aristoteles is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Keir Maxwell:
Very interesting. So the Prince of Death with fear (19) has a fear range of 24 and morale -3? With a helm of fear does he make it fear (20) -4 on morale saves.

Horror helmet gives an extra +5 fear (+5 area morale -1). I am not sure if you have misunderstood this or not but judging from your post you might have, but the fear effect is an area not a range or a radius, So fear +19 affects 24 scuares, potentionally 72 creatures if the fearsome being is in the middle of a large flock of creatures. [/QB]
Hmm fear will be very important as I see.
It is funny I never ever bothered about fear, but this sounds very interesting.
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  #25  
Old November 7th, 2003, 11:51 AM

Patrik Patrik is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:


Be afraid of the dark - very afraid.

Keir
Are you possible refering to a certain new 6th lvl spell? I am certainly very, very afraid of that one - unless I play with undeads of course MUHAHAAA!!
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  #26  
Old November 7th, 2003, 04:42 PM

licker licker is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by HJ:
quote:
Originally posted by licker:
Using Miasma I just lost a marshmaster to disease... he was involved in a battle vs. indies, but he had the disease at the start of the battle, just wondering how he could have gotten it, he wasn't cursed or suffering from any other afflictions.
Maybe you can get the disease from battle wounds like all other afflictions? Or maybe it was starving for a short while sometimes earlier? Did he have any other afflictions?
Nope no starving, no prior afflictions...

It had to have happened during the battle (or right after) unless I was getting leprosy or some other enemy spell... but those should take effect before combat right?

All I can think of is he got diseased somehow, got knocked down to 1hp in the battle, then died immediately after the battle ended...

It just seemed strange since I was playing with Miasma...
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  #27  
Old November 7th, 2003, 05:04 PM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by licker:
quote:
Originally posted by HJ:
quote:
Originally posted by licker:
Using Miasma I just lost a marshmaster to disease... he was involved in a battle vs. indies, but he had the disease at the start of the battle, just wondering how he could have gotten it, he wasn't cursed or suffering from any other afflictions.
Maybe you can get the disease from battle wounds like all other afflictions? Or maybe it was starving for a short while sometimes earlier? Did he have any other afflictions?
Nope no starving, no prior afflictions...

It had to have happened during the battle (or right after) unless I was getting leprosy or some other enemy spell... but those should take effect before combat right?

All I can think of is he got diseased somehow, got knocked down to 1hp in the battle, then died immediately after the battle ended...

It just seemed strange since I was playing with Miasma...

Perhaps you moved him through a province containg a hidden site that afflicts armies present with disease. Inkpot end and chillsick swamps springs to mind
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  #28  
Old November 7th, 2003, 05:30 PM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by Keir Maxwell:
quote:
Originally posted by Keir Maxwell:
re fear You couldn't post the formula could you Johan?
I seem to have missed the key question in all this fear stuff - how do fear affects stack? ie what is the impact of having a unit in the fear affect area of multiple fear causing units?

cheers

Keir [/QB]

Not sure which formula you mean. If you mean the exact way it works in battle, I am not sure, I just have a vague idea. Fear works much the same as damage and kills in battle, ie it forces units to make morale checks. If enough units out of a squad fails the squad will flee. So fear will compound the effects of battle losses and vice versa.

If you mean how fear is calculated from blessings death magics and intrinsics. The area is [intrinsic fear value +5]+[death magic]+[unholy priest skill]+[item fear value(not sure if any items give greater than basic 5 area fear)]+[bless effect (ranging from 2 to 5)]+[undead bless value(5 if death 9+)]. Morale - is [integer value of(fear area/5)]-1. For example: Etimmu the wraith lord, with basic intrinsic fear (I think he has basic fear anyway), unholy priest 3, death mage 3, and a horror helmet, blessed by a death 10 god will have fear area 5+3+3+5+5+5=26. And morale mod (int.val(26/5))-1=4

Fear stacks in that a unit can be forced to make morale checks from several different sources thus increasing chance of failing if several fear sources are present.

[ November 07, 2003, 15:32: Message edited by: johan osterman ]
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  #29  
Old November 7th, 2003, 05:35 PM

licker licker is offline
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Default Re: Life after Death Blessing oddities

Several fear sources...

Does that mean that each blessed troop (with at least death 4 on the pretender) counts as a seperate source? A mass of flagellants (say 50) would create up to 50 morale checks on enemies in their wake?

Wow... that could be realy nasty...

I better take another look at death magic

-edit... what does the morale mod mean? Is that the base number that the morale check is made against? So Morale_mod +2d6* vs. morale +2d6*?

[ November 07, 2003, 15:38: Message edited by: licker ]
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  #30  
Old November 7th, 2003, 05:45 PM

johan osterman johan osterman is offline
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Default Re: Life after Death Blessing oddities

Quote:
Originally posted by licker:
Several fear sources...

Does that mean that each blessed troop (with at least death 4 on the pretender) counts as a seperate source? A mass of flagellants (say 50) would create up to 50 moral checks on enemies in their wake?

Wow... that could be realy nasty...

I better take another look at death magic
Potentionally 50 blessed flagellants from a death 10 god could force 250 morale checks a turn. This won't happen in practice of course since some of the fear aura will hit empty spaces or other flagellants etc.
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