.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2001, 10:05 PM

Oggy ben Doggy Oggy ben Doggy is offline
Corporal
 
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Oggy ben Doggy is on a distinguished road
Default Map editor - neutrals

can you set where neutrals start?

It'd be cool if neutrals started on ring or sphereworlds. This explains why they don't expand (they don't have to) and it might make them harder to conquor
Reply With Quote
  #2  
Old April 19th, 2001, 10:19 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Map editor - neutrals

It appears that you can only set where player X starts or a common starting position. So if you want a neutral to start on a specific position then you will need to ensure that the neutral is in that player slot.
Reply With Quote
  #3  
Old April 19th, 2001, 10:20 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Map editor - neutrals

Does the editor allow cargo to be placed on planets? It would be cool if you could pre-place weapons platforms on a neutral ringworld. Then it would be a real tough nut to crack!
Reply With Quote
  #4  
Old April 20th, 2001, 12:29 AM

belverus belverus is offline
Private
 
Join Date: Feb 2001
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
belverus is on a distinguished road
Default Re: Map editor - neutrals

How would you but a netural in a slot?
__________________
Lord Shadam IV - Ruler of the known universe (well I try to be anyway).
Reply With Quote
  #5  
Old April 20th, 2001, 02:10 AM

Oggy ben Doggy Oggy ben Doggy is offline
Corporal
 
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Oggy ben Doggy is on a distinguished road
Default Re: Map editor - neutrals

If you can't force a neutral there, you could put in a system with no warpoints, and a ringworld or two.
Reply With Quote
  #6  
Old April 20th, 2001, 02:43 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Map editor - neutrals

You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).
Reply With Quote
  #7  
Old April 20th, 2001, 03:53 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Map editor - neutrals

Anyone ever try to save a neutral race like you do a normal race? Maybe then you could place them.
Reply With Quote
  #8  
Old April 20th, 2001, 11:29 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Map editor - neutrals

quote:
Originally posted by suicide_junkie:
You could leave slot 1 (most common human slot) as a normal planet, and give slots 2 to 20 Dyson Spheres as homeworlds. The AI's and any neutral players will get them.

I think neutral players come after full AIs, so if you give slot 16 to 20 stuff, it'll probably go to neutrals (or else its first-come first-served).



This works indeed very well. However I think the neutral AI needs some modding to really make good use of this map.
Reply With Quote
  #9  
Old April 20th, 2001, 03:32 PM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: Map editor - neutrals

Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......
Reply With Quote
  #10  
Old April 20th, 2001, 10:55 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Map editor - neutrals

quote:
Originally posted by jimbob55:
Would an AI use the available facility slots for a ringworld / sphereworld or would it just run through the homeworld build queue and stop?

It would end up with around 103 mineral mines and one of everything else.......



That's exactly one of the major points, that must be changed in the neutral AI files.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.