|
|
|
|
|
April 18th, 2001, 03:02 PM
|
|
Major
|
|
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
|
|
All New Patch v. 1.35 Now Available...
Get it here folks!
www.shrapnelgames.com/SE4Patch5.htm
------------------
Tim Brooks
Shrapnel Games
__________________
Tim Brooks
Shrapnel Games
|
April 18th, 2001, 03:41 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
1.35
what happened to 1.34? did i miss something?
guess MM is working faster then i thought...
great news anyway
[This message has been edited by LemmyM (edited 18 April 2001).]
__________________
[Boo!]
|
April 18th, 2001, 03:45 PM
|
|
Major
|
|
Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
The Last release was 1.30 - so the accurate question is what happened to .31, .32, .33, .34?
Pssttt... Not every Version gets released to the public.
------------------
Tim Brooks
Shrapnel Games
__________________
Tim Brooks
Shrapnel Games
|
April 18th, 2001, 03:49 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
i know that, but the Last info i read here was about 1.33 in
"Beta info up to current load of 1.33.."
/edit oh..wait, that was posted 30 March, i thought that was a more recent post...
[This message has been edited by LemmyM (edited 18 April 2001).]
__________________
[Boo!]
|
April 18th, 2001, 04:08 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
Here is the info for 1.34/1.35 for those who have not been able to down load yet.
ersion History for Space Empires IV
---------------------------------------------------
Version 1.35:
1. Fixed - Map Editor: Empires that began at starting points on planets
would use the atmosphere of the planet. Now, if an empire starts
at a starting point with a planet, the planet will be changed to
be the same size but match the atmosphere of the empire.
2. Fixed - Invalid Index if you try to reorder an empty queue in the Set
Construction Queue window.
3. Fixed - Improved fighter launch speed during combat, yet again.
4. Fixed - Improved speed of AI processing.
5. Fixed - Sometimes a ship will not be available for selection in the
Fleet Transfer Window (even though its not part of a fleet).
6. Changed - Small Cluster Bombs, Small Rocket Pods, and Small Graviton
Beams can only be used by fighters.
7. Changed - Increased the damage from the Small Graviton Beam.
8. Fixed - Units total in the Score window was not counting units in space.
Version 1.34:
1. Fixed - Map Editor: Added "Remove Starting Point" button.
2. Fixed - Tech Area file would not load correctly if a tech area
with multiple requirements came first.
3. Fixed - Minefield tags would not be removed on the turn that you swept
the Last mine.
4. Fixed - Simultaneous Games: Combat would execute multiple times even if
the ships did not fight.
5. Changed - Increased the values from Combat Sensors by 5%.
|
April 18th, 2001, 04:11 PM
|
Corporal
|
|
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
stupid question, if I upgrade, can I continue my game in progress?
|
April 18th, 2001, 04:29 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
Upgrading a game in process can be done but can result in unexpected results.
Several people have two (I guess now three) installs of the game due to being in PBEM games that have not patched up to current. I have a 1.19 install a 1.30 install and a 1.35 install now.
As to diskspace for multiple installs I am thinking about seeing if I can use shortcuts to a common directory for my bitmaps and possibly other files instead of having full racial and planet bitmaps in all three installs.
|
April 18th, 2001, 04:36 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
Mmmm. So there's now a map editor, eh? And apparently tech areas can now include multiple requirements? Nifty. Very nifty indeed.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
April 18th, 2001, 04:42 PM
|
BANNED USER
|
|
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
I love it, a map editor, now we can really have some fun with the game and even make balanced maps
[ June 16, 2003, 05:08: Message edited by: General Talashar ]
|
April 18th, 2001, 04:46 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: All New Patch v. 1.35 Now Available...
I just tried the map editor. You can only edit maps that have been save 1.31 or later. So to edit earlier maps you need to create a new game in 1.35 or later and then load the old map and save it. Then you can edit in the map editor.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|