.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 17th, 2001, 03:06 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: Tonnage %

Mr. Junkie I agree with you, I know how a itsy bitsy change can lead to hundreds of lines of code... Restrictions would be much easier to implement since they already work within the frame of the original code. It wouldn't be hard, but it would be time-consuming (and lead to a few bugs to be squashed). The only thing I'm worried about is that the custom Groups might not get implemented for a long time (if at all).

[This message has been edited by Trachmyr (edited 17 April 2001).]
Reply With Quote
  #12  
Old April 17th, 2001, 03:16 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Tonnage %

All we can do is email MM lots with requests for custom group restrictions.

Squeaky wheel & all that...
Reply With Quote
  #13  
Old April 17th, 2001, 04:23 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Tonnage %

The fact that the same size engine moves a large vessel the same as a smaller vessel on the system map is not the problem, at least in my opinion. After all we are talking about basically strategic movement in one month turns and fleet movement where all vessels cruise at the same rate of speed, not max speed. It may take each one a little longer to accelerate but in a month ...
I think the problem effects the tactical/battle portion of the game more. I would like to see them differentiate between the engines and their effect on different size ships in this area, where maneuver, change of direction and acceleration are more important. This would be especially nice if they were to expand the size of combat map.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.