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  #1  
Old April 15th, 2004, 03:44 AM

WarOrk WarOrk is offline
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Default Hunt Pirate Missions Impossible

I downloaded the demo and am fairly excited to see a beautiful new verions of Elite spawned - except that I have YET to complete one damn hunt/kill pirate mission.

Radar is useless and even with 100 days of time available, I have at best in 8 tries found the damnable pirate twice and only once managed to get within firing range and get off a few potshots before the time ran out for a successful mission.

Granted, space is BIG and finding a single ship should be hard, but this is RIDICULOUS! I've got my ship loaded with Long Range Scanners and Radar Enhancers, but I still have to rely on the good old Mark I Eyeball to spot ships and that is absurd.

Any chance this will be addressed in future patches, or is it handled better in the full Version? If not, I think I'll pass on paying full price despite my desire!

Demos rule and I thank you for yours, but demos also allow us to see flaws and tracking specific enemy ships is certainly one obnoxious glaring flaw you managed to overlook in your otherwise nicely detailed and fairly fun game.

Thanks for the demo and hopefully for an addition which allows better single-ship hunting!!!!!!

WAAAAAR ORK!
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  #2  
Old April 15th, 2004, 04:52 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Hunt Pirate Missions Impossible

The full game will show your targets on the system map, so you won't have to root through all the nebula and behind all the planets

I don't use it much, though.
WIth viewing distance at max, it isn't too hard to click on all the distant sparkly things to find the target.
I'm at the point where I can tell the race and ship class by eyeballing it when they're only about 6 pixels in size. Clicking then confirms the name of the ship.

[ April 15, 2004, 03:54: Message edited by: Suicide Junkie ]
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Old April 15th, 2004, 04:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: Hunt Pirate Missions Impossible

Radar isn't useless. If you check your system map things beyond the 300ls limit of your minimap will show up if you have radar to that point. Works for both the little system map and the full-screen one.
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Old April 15th, 2004, 07:56 PM

WarOrk WarOrk is offline
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Default Re: Hunt Pirate Missions Impossible

Thanks! I am glad to hear it is just a demo "glitch" or shortcoming.

Now for my next question - where can I buy the game for a fair price?

Don't get me wrong, I will pay for a legit copy, I just don't see why this game retails for $39.99 through the Starfury site link - yet I can buy Freelancer from MSFT for $19.99 and I bought X2 recently from Best Buy for $24.99!!!

I guess I'll have to join the eBay revolution...

Blech!

Thanks again!
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Old April 15th, 2004, 08:41 PM

Phoenix-D Phoenix-D is offline
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Default Re: Hunt Pirate Missions Impossible

Freelancer and other retail games get cheaper because they're publishers make a LOT of copies. If they don't sell, it becomes cheaper to the seller to discount them to get rid of them, since they cost money to store.

I don't think Shrapnel makes many games per print run, and they're cost per copy is probably higher. Hence, few or no price drops.
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