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  #11  
Old October 30th, 2003, 11:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: Modding in starting ships

Renege, if you would just zip up your campaign and send it off to me (pdse4. at .cox.net.), remove the extra periods in my email there.

I'm not terribly good at troublshooting unless I can see the files in question, sorry..
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  #12  
Old October 31st, 2003, 02:56 AM

Renegade 13 Renegade 13 is offline
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Default Re: Modding in starting ships

Well Phoenix, thanks for the offer. I may yet take you up on it. However, I haven't spent a whole lot of time on this and I'll try it out some more before I complain some more. Thanks for the help.

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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #13  
Old October 31st, 2003, 10:04 AM
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Mephisto Mephisto is offline
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Default Re: Modding in starting ships

For easy install you can download the setup tool at www.innosetup.com . It's free of charge and easy to use. Aaron even added a line in the registry with the location of Starfury that you can use with Inno. This way all the content of a mod will be installed at the correct location. I have a little script for Inno that checks if the user has really chosen the correct path to install to, too. I can post it to anyone who is interested.
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