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  #1  
Old October 11th, 2003, 03:29 AM
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Default Damage Question?/

Starfury measures everything in ls, as far as weapon damage goes, how much is an ls?
For example, my Tachyon Cannons do most damage at 10, so what is 10 in ls??
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Old October 11th, 2003, 04:05 AM

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Default Re: Damage Question?/

The distance numbers listed above the damage amount are in ls (i.e. 10 is 10 ls).

[ October 11, 2003, 03:22: Message edited by: Mehrunes ]
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  #3  
Old October 11th, 2003, 04:05 AM
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Default Re: Damage Question?/

ls are light seconds; it used to be km (kilometers) but we kept bugging Aaron to make it at least slightle realistic; I never bothered to check out the scale but at least it's not completely ridiculous (the moon is 50 km from the earth??? )
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Old October 11th, 2003, 09:33 AM

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Default Re: Damage Question?/

Since the speed of light is 300,000 km/sec, a single lightsecond would be 300,000 kilometers. Impressive, eh?
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Old October 12th, 2003, 04:59 AM
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Default Re: Damage Question?/

Experimentation suggests that my Tachyon cannons do most damage in combat at 70 ls distance. According to the popup windows, the tachyon cannon does most damage at 10 spaces. It does not compute!
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Old October 12th, 2003, 05:05 AM
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Default Re: Damage Question?/

At level 1, those cannons do 25 damage at point blank, and then 5 damage less for every 10 ls away you are.
(Possibly scaled up by 2.5x)

Try firing at a stationary target with the exact same weapon component/slot from the two distances.
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Old October 12th, 2003, 05:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Damage Question?/

Quote:
Originally posted by Ed Kolis:
ls are light seconds; it used to be km (kilometers) but we kept bugging Aaron to make it at least slightle realistic; I never bothered to check out the scale but at least it's not completely ridiculous (the moon is 50 km from the earth??? )
So now instead of everything being scaled in 'km' for surface combat it's scaled in 'ls' for 'warp drive'... Our ships are moving at several times the speed of light since we can cover 10 ls in a lot less than 10 seconds. Not to mention that fact that the beams cover those distances almost instantaneously. That might make sense for the Tachyon beam. But not for the other weapons.

Ah, well. Yet another example of the 'hurry and and make it work' attitude in game development. It's present from tiny companies like MM all the way up to giants like Infogrames/Atari.

[ October 12, 2003, 16:40: Message edited by: Baron Munchausen ]
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Old October 12th, 2003, 07:18 PM

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Default Re: Damage Question?/

Quote:
Originally posted by Baron Munchausen:
Ah, well. Yet another example of the 'hurry and and make it work' attitude in game development. It's present from tiny companies like MM all the way up to giants like Infogrames/Atari.
No, that's what they call "abstraction", i.e. bending the rules for better gameplay.

[ October 12, 2003, 18:25: Message edited by: Mehrunes ]
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Old October 12th, 2003, 09:53 PM
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Default Re: Damage Question?/

Or, just lack of interest in using terms or measurements that resemble reality in any way at all. If someone cared, they might've figured out a slightly more accurate unit of measurement, without having any effect at all on gameplay.

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Old October 12th, 2003, 11:15 PM

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Default Re: Damage Question?/

And slightly more accurate would be right. The scale is terminally off, given that even a medium sized planet should be on the order of 6000 times the size of your ship..
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