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  #11  
Old October 23rd, 2003, 01:22 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Combat, what\'s the deal?

I think the best way to kill enemy fleets is to have a fleet of your own
Joining up with a TCN fleet, or having a squadron of fighters deployed are the easiest methods.

Especially with fighters, you can hit them, then recharge quickly and send 'em out for another attack.
If you have multiple fighter bays, you can recover and repair the damaged ones while the rest continue to pound the enemy to dust.
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  #12  
Old October 23rd, 2003, 02:47 AM

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Default Re: Combat, what\'s the deal?

Welcome to the forums Tracer!!
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #13  
Old October 27th, 2003, 08:10 PM
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Default Re: Combat, what\'s the deal?

Toxic Injectors rule in the demo.They can finish off a ship quick.
I was amazed by the results. I don't think the armor has to be all gone either. You definitly do not have to sit there and blugeon a crippled enemy.

I used the Tachyon cannons for a while,
but they do not match up well with the torps.
The advanced armor can be stonger than the shields.

It was nice using that 6Okt armor piercing torp for a while.
It could be matched up with the shield depeleters, but they are so under powered you might as well use regular guns.
So generally you end up destroying the armor anyway, and only get an early torp hit or two passed the armor.

I am getting advanced in the demo and my torps are getting shot down by PD.
When I buy the cruiser, I bet I could jiggle the ship and have three torps in flight.
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  #14  
Old October 28th, 2003, 01:12 AM

Renegade 13 Renegade 13 is offline
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Default Re: Combat, what\'s the deal?

Toxic injectors are only of limited usefullness, and usually early in the game. Early on, there's nothing that can beat them. 2 hits for a destroyer, 3 for a cruiser. However, as you advance, they become almost useless, except at very close range (before PD cannons can shoot them down). Later in the game all enemy ships pack PD cannons and render your TI torps useless.

Oh and a hint. ALWAYS pack 2-3 PD cannons. Toxic injectors can be used against you too, and couple of hits and you're out of it...for good. Personally, I pack 4, but that's overkill You only need that if you mod in a pirate system with 200 or so ships waiting when you get there. But I'm just a glutton for punishment I guess

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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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