.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old May 1st, 2003, 03:05 AM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Map changes? Can it be done?

What I want to do is have a clear graphic on the automap to show exits and also treasure and monsters. Something like flashing 'dots'.

It's hard sometimes to find the exits to a level. Also if you leave items on the ground do to lack of room, you have to explore the whole level again to find them.

So I guess my question is this can the automap graphics be changed to include flashing 'dots' to show exits, monsters, and items?

The other thing I want to do is make a 'spell' that will convert items into gold. It's a pain in the butt to get stuff and then have to haul it all the way back to town. I'm thinking about something like Dungeon Siege's TRANSMUTE spell. Can this be modded into the game using the spell .TXT files?
Reply With Quote
  #2  
Old May 1st, 2003, 11:44 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Map changes? Can it be done?

1: I don't think flashing dots are possible on the map, but you can set the color that is displayed on the map for a certain terrain in the XXXX_terrain file. (by giving the rgb values). So you could give the exit/entrance and maybe some specific tiles that are close to the exit very bright and unusual colors so they will be easy to find (some of the exits/entrances in the crack of doom are marked this way) . You could do the same for chests, or other places to put items. (maybe only for closed chests, if you only close chests with your items in them and leave others open, you could find them back easily)

2: I don't think such a spell is possible without hardcode changes, haven't looked into it though. Great idea btw.

[ May 01, 2003, 10:55: Message edited by: henk brouwer ]
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.