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  #231  
Old June 18th, 2003, 06:13 PM

KnidVermicious KnidVermicious is offline
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Default Re: Space Empires IV: Data/Sound/Graphic

Inspired the Pax from the Hyperion books, here are some dsgname files:

angels 1055952584.txt

saints 1055952683.txt

biblical 1055952723.txt
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  #232  
Old June 20th, 2003, 10:49 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #233  
Old June 22nd, 2003, 01:44 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #234  
Old June 23rd, 2003, 01:29 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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  #235  
Old June 24th, 2003, 04:55 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

1056423274.zip

DOGA "grab-bag" by Zircher.
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  #236  
Old June 25th, 2003, 03:22 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #237  
Old June 26th, 2003, 03:32 PM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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  #238  
Old June 27th, 2003, 02:11 AM

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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #239  
Old June 28th, 2003, 01:32 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

HIGHLINER MOD VERSION 1.02

This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...

Readme 1.02

Mod release 1.02 History:
- TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6)
- Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing)
- Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved

If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.

Download Highliner Mod 1.02 now!

======================================

Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more...

http://galileo.spaceports.com/~woundwrt/index.html
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  #240  
Old June 29th, 2003, 04:55 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.

Highliner Mod Patch 1.03

[ June 30, 2003, 00:28: Message edited by: General Woundwort ]
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