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December 5th, 2000, 11:18 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
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Re: Next Patch?
I started getting range check errors also. I had seen a comment in one of the forums that after a race was used too many times it could cause this. I got the error on starting the games about 45% into the player placement phase. I had my systems set at 200 I toned it down to 150 but I still got the error at every start up. So I deleted that saved race and all my saved games and so far it hasn't happened again. All my other saved races seem to work fine but even saving the "bad" race under another file name didn't correct the problem. I had played at least 6 or 7 games using that race before with no problems. And I hadn't saved it again since the first time I created it, just reused the same starting file because of the bug that causes all the planets to show as colonizable if you have ships from the saved empire that can colonize them even if you can't build the ships because you have innsuficient technology.
I wish that would change because I would like to see if a high experience point total does give you bonuses. Also and maybe this is one of the bonuses I have seen that sometimes I get a much higher population growth rate for similar planets in different games even with the same saved empire. I always take the 10% bonus to population growth and most games I get around 35%-37% growth with a jubilent population but sometimes I get as high as 45% even on unpleasant worlds.
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December 5th, 2000, 06:15 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Next Patch?
B/T/W just got a response from Aaron on my compiled bugs/questions/wish-list item and he indicated that they are working on the next patch - with an anticipated release date of mid-December!!
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 5th, 2000, 11:14 PM
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Private
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Join Date: Nov 2000
Location: Wuerzburg, Germany
Posts: 26
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Re: Next Patch?
Regarding bugs I have found a problem in a newly started PBEM game with simultanous turns.
We are ten human players, no computer opponents, and after generating the first turn one of the players noted that his orders had not been executed. He had mailed the the file to the host (me) and I am absolutely certain all order files had been put into the correct folder before I started the turn generation.
Another player found his production changed from a colony ship to a space station.
Has anyone else seen such a thing?
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December 6th, 2000, 12:10 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
Posts: 504
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Re: Next Patch?
Dime, I have seen a spacestation I built be replaced with a design and racial pic of another player. But this was in 0.99 demo and the game worked fine after that one problem. The host reported it I think.
[This message has been edited by Jubala (edited 05 December 2000).]
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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December 6th, 2000, 02:17 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
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Re: Next Patch?
I agree with Talenn's comment below regarding more detail on the history. However, in the meantime I am just visually comparing the files dates of the "old Version" with the new one. I print the directory with full details using winzip or some other archive program and then compare the dates of the files I have changed (and backed up) with the new ones.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 6th, 2000, 06:09 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Next Patch?
Dime,
Simultanous movement games are stil buggy, but should be ok using purchased Version with current patch. We still working on it.
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Seawolf on the prowl
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Seawolf on the prowl
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December 7th, 2000, 11:10 AM
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Corporal
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Join Date: Sep 2000
Posts: 104
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Re: Next Patch?
Will the next patcj "only" correct bugs and add some new features or will it also improve AI behaviour ? The latter is IMHO by far the biggest nuisance to SE4 playing fun. Actually , as far as I am concerned, despite already great features, SE4 is quite boring right now with the AIs being complete idiots
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December 7th, 2000, 06:57 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Next Patch?
Jowe,
Did you adjust the AI settings in the begining of the game?
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Seawolf on the prowl
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Seawolf on the prowl
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December 7th, 2000, 07:16 PM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
Posts: 61
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Re: Next Patch?
Them fixing the three hour AI turn bug would be nice.
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I AM Canadian.
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I AM Canadian.
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December 8th, 2000, 10:53 PM
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Corporal
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Join Date: Sep 2000
Posts: 104
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Re: Next Patch?
Yes, I did adjust the AIs in the beginning of the game. Maximum difficulty, maximum advantage. Furthermore, I gave everyone 5000 points, but for my own race I used only 2000 of them. Still, the AI is a pushover. It basically does rarely attack you. If it does, it does so in a stupid, inconsequent manner. It never follows up on an initial attack. It does not correspond to obvious threats/provocations (like my fleet moving into its territory, me attacking its allies, me establishing strongholds in its territory).
I hope that the AI will be drastically improved in the next patches. Otherwise, replayability value would quickly descend to zero, and that would be a pity for this otherwise very rich game.
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