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November 11th, 2000, 02:31 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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New Goodies found!
Researching Computers 1 now yields, in addition to the usual goodies, the ability to build a Citizen Databank Complex, which boosts Intelligence production on the planet by 10%...
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November 11th, 2000, 03:49 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: New Goodies found!
Level 2 Chemistry now opens up the research area of Resource Manipulation. This lets you build Resource Converters, that enable conVersion of resources, the higher the level of the facility, the lower the percentage loss in conVersion. Resource Manipulation also lets you build Ultra-Recyclers, which enable you to reclaim a higher percentage of the resources from scrapped ships. I have to say I am highly impressed with the amount of thought that obviously went into this design, not to mention the delicious subtlety of it all...
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November 11th, 2000, 04:34 AM
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Private
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Join Date: Nov 2000
Location: West Midlands, UK.
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Re: New Goodies found!
I agree with your comment about the thought that has gone into this game Possum. I have never seen such depth and can't wait for my copy to arrive.
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<IMG SRC=http://w1.511.telia.com/~u51102888/anims/computer/computer5.gif]
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November 11th, 2000, 08:05 PM
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Corporal
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Join Date: Oct 2000
Location: Churpfalz
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Re: New Goodies found!
Hey Possi-bear,
staying up so long tonight!
Don��t forget your PBEM game over playing
solo.
GDR
Ferendra
__________________
Leader of The Race to Be
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November 11th, 2000, 10:24 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: New Goodies found!
hahaha, Ferendra, you called it. I'm eating breakfast at noon, because I was up playing SE4 'til 4am. Sigh.
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November 12th, 2000, 04:42 AM
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Corporal
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Join Date: Oct 2000
Location: USA
Posts: 111
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Re: New Goodies found!
Hey, this is not the right place for personal emails.
Hahaha
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