.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 19th, 2000, 07:23 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Creative Use of Black Holes

Some ideas to spice up those boring black holes!

1) Some people have requested controllable warp points. Perhaps black holes could serve this purpose. (There is even serious speculation from cosmologists to back this up.) Add a "singularity drive" tech tree that allows specially-equipped ships to get sucked into a black hole, and then spit out again somewhere else in the galaxy. Initially, they'd be damaged badly and the reentry point would be random. As research progressed, the damage would lessen and control of reentry would increase. Thus, a black hole system would actually be very valuable later in the game, and you'd have to think twice about using it as a border defense.

2) Or, instead of warping space, maybe they warp time. How about traveling into the future and bringing back technology? This should be expensive, unpredictable, and have a high death rate, but it sounds like fun! Maybe the result of a successful time travel could be an "artifact" with a use that is unknown until a specific tech is researched. Then, part way through the research, the scientists/engineers say, "Oh, that's what that artifact is." And the research turns out to be a lot cheaper than it would normally have been. This would encourage multiple time travel attempts, each with its attendant waste and human suffering -- but all for the greater good, so it's OK. ;-)

3) And to insure that some poor geeky dictator doesn't get left out, maybe there could be a way to purposely make large stars go nova and turn into black holes (destroying everything in the system of course). You'd have to control the system _totally_ throughout the process -- the slightest disruption would result in a worthless neutron star, or a nebula, or just some asteroid fields, or something like that.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #2  
Old September 19th, 2000, 10:58 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: Creative Use of Black Holes

Good ideas! Warping thru a black hole would be a risk and only worth it on a huge map that would have unclaimed systems by the time such tech colud be researched. Time travel - well it is sci-fi. Destruction - pity for the crews, hahaha.
Reply With Quote
  #3  
Old September 20th, 2000, 02:48 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Creative Use of Black Holes

There is already a "create black hole" tech in the stellar manipulations tree. And a 'destroy black hole' too! As for those "special uses", they might be interesting additions when many, many other things are completed. I rather like the way they currently work, and would rather see some additional stellar types added. What about neutron stars, for example? These are different from black holes. And stars marked "unstable" should actually throw out storms, not just randomly explode every now and then. More details like that would make the game more interesting.
Reply With Quote
  #4  
Old September 20th, 2000, 04:50 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Creative Use of Black Holes

I suppose it's rather irrelevant to this discussion of game mechanics, but I just wanted to throw in that I adore the black hole graphics.
Reply With Quote
  #5  
Old September 20th, 2000, 06:40 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: Creative Use of Black Holes

Baron M. more space variables would be great and I agree they should be done before any changes to black holes.
Reply With Quote
  #6  
Old September 20th, 2000, 06:40 PM

JenMax JenMax is offline
Corporal
 
Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
JenMax is on a distinguished road
Default Re: Creative Use of Black Holes

I like the variety (and risk) black hole systems add to the game. I like to play with the option enabled that places wormholes ANYWHERE in the system, rather than at the edges. Sometimes, this places the wormhole jump points near or INSIDE the event horizon of the wormhole. Makes exploring a little more risky. Especially when you consider that not all worm hole sleading to blackhole systems are the "damaging" type wormhole.

------------------
"nothing happens in a vaccum." - me
__________________
nothing happens in a vaccum. - me
Reply With Quote
  #7  
Old September 21st, 2000, 11:15 PM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Creative Use of Black Holes

Yes, you can make and destroy black holes. Very entertaining. (The king is enjoying the day in his imperial palace, just hanging out with his harem and stuff, and suddenly! boom! the sun darkens, and the Last thing the king sees is the enemy forces laughing their asses off.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.