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  #11  
Old March 27th, 2001, 03:47 AM

Marty Ward Marty Ward is offline
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Default Re: Weapons Modding

I think the Palace would be a great facility. Lose it and your happiness and resource production go down the drain until you build a new one. Make it cost a fortune!
Maybe in SE5
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  #12  
Old March 27th, 2001, 03:51 AM
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geoschmo geoschmo is offline
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Default Re: Weapons Modding

That's been discussed quite a bit in the forums here. Apparently it's an idea that crossed Aaron's mind too for it to be in the file already.

It might not take till SE5. Could be something he wants to do when he gets time to work out the bugs, like drones.

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  #13  
Old March 28th, 2001, 08:32 AM
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Default Re: Weapons Modding

quote:
Originally posted by geoschmo:
I think Aaron just puts some of those things in there to play with our heads. lol

I'll bet he and richard have a pool going to see how long till they get an email...

"Aaron, I added a facility with the palace ability, and I was wondering..."



geo



(:

There's also a text in the sectortypes file that refers to an unused sectortype: comets (or at least it used to be there)

I wonder if that's still on the to do list..

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