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  #21  
Old April 7th, 2001, 03:24 PM

Resident Alien Resident Alien is offline
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Default Re: PBEM helper now available

Try http://Groups.yahoo.com/group/SE4-PBEM/Messages for additional players

quote:
Originally posted by Fuerte:
We have now 8 players, if we wait until April 19, and play Mon-Fri only (of course we could play Sat-Sun too, if everyone accepts that the AI is used if the player file is missing, which would be a good thing, to speed up the game).

Me ([email protected]), I would be the host
Tumba ([email protected])
Master Belisarius
Deathstalker
WW2
Puke
javaslinger ([email protected])
chewy027 ([email protected])

If would great to have as many players as possible, up to 16.

The preferences... we have one wish of using modpack (what is it?) and 5000 race points. I don't know, wouldn't it be better to use only the latest patch, not any other requirements? And the race points, isn't 2000 the default? Let me know what you think about the game preferences, post to this thread.

I will make a newer release of PBEM helper before we start the game. It would be great if everyone was using the helper for the player mode, so that we would get the most of it.

So when we start the game, everyone sends me the empire file, it must have the player e-mail address. I will then generate the game with the preferences we have agreed upon here, and send the game file, in .PBM format, if that's ok for everyone. The PBEM helper does not have an option to send in different format (.PBM, .ZIP, plain uncompressed) for different people at the moment.



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  #22  
Old April 7th, 2001, 09:26 PM

Lupusman Lupusman is offline
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Default Re: PBEM helper now available

Count me in: [email protected]
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  #23  
Old April 8th, 2001, 04:19 AM

Andr�s Andrés is offline
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Default Re: PBEM helper now available

A mod is a copy of all game files (exept the exe and bmps) into a subdirectory inside the game directory to be able to modify files without having to change the original files. The mod being used is stored in the file Path.txt in the game directory.
Since you can have multiple Savegame dirs inside of different mod dirs it would be good if you could make your PBEM program compatible with this feature.
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  #24  
Old April 8th, 2001, 10:13 AM

Fuerte Fuerte is offline
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Default Re: PBEM helper now available

Thanks for the tip, I will add support for the mods.

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  #25  
Old April 9th, 2001, 05:34 AM
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Master Belisarius Master Belisarius is offline
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Default Re: PBEM helper now available

I have not preferences about 2000 or 5000 points.
About the game settings, I have not problems: anything will be ok to me.
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  #26  
Old April 9th, 2001, 05:35 PM

WW2 WW2 is offline
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Default Re: PBEM helper now available

BTW my email [email protected]. Mon-Fri works best for me also.
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  #27  
Old April 9th, 2001, 06:11 PM

Fuerte Fuerte is offline
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Default Re: PBEM helper now available

I tried to find the "modpack" but couldn't. Where is it?

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  #28  
Old April 9th, 2001, 06:25 PM
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Default Re: PBEM helper now available

TDM-Modpack 1.7, goto scenario/modpack section at beginning of forums, go into seIV shiset/AI's, you will find it near the bottom.
And for the game, here is my email: [email protected]

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  #29  
Old April 9th, 2001, 07:05 PM
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Default Re: PBEM helper now available

my email is [email protected]

I am in for a mon-fri, but i cant make turns for a 7 day a week game. if everyone wants to do an everydayer i will have to sit this one out.
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  #30  
Old April 10th, 2001, 04:39 PM

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Default Re: PBEM helper now available

I haven't played a PBEM game before, so if you don't mind a newbie to pound on: [email protected]
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