.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old July 25th, 2004, 06:51 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

The SE4 Templatizer is ready for download, ahead of schedule!

http://home.fuse.net/koliset/SE4/SE4_Templatizer.rar

You'll need the .NET Framework ( ), EEE (as mentioned in previous Posts), and a RAR extractor to use this program.

Try it out - it's pretty darn cool!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #32  
Old July 25th, 2004, 06:25 PM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Yimboli:
Ed, I fully understand combinations and permutations... I'm just wondering how you think they would be useful? And how do they work? i.e. if I say P(1234), what happens?
That's not how you'd call the function - actually, it's an infix operator, so you'd call something like 4P3, and that would find the number of permutations of 4 objects in Groups of 3. As for how it would be useful, I really don't know in terms of SE4, but I figured I'd include it because I'd be releasing this math parser for general use anyway and someone somewhere might need it
Ohhhhh, that makes much more sense. so 4C3 would be like "4 choose 3"

[ July 25, 2004, 17:26: Message edited by: Yimboli ]
Reply With Quote
  #33  
Old July 25th, 2004, 09:13 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Now I have a reverse task: I have a numerical values for damage (ex.: 0 5 10 45 120 390 0 0.. or such) and I like to find the approximation function for this sequence. Can someone suggest a tool to do it?
Reply With Quote
  #34  
Old July 26th, 2004, 01:02 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

SE4 Templatizer updated to Version 1.0.1!
What's new:
-Fixed bug where roman numeral IV showed up as IIII
-Fixed bug where an extra newline was inserted between entry families
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #35  
Old July 28th, 2004, 09:49 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

(bump)
C'mon, this is an interesting tool! Hard to use maybe, but very useful!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #36  
Old July 28th, 2004, 10:12 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Don't panic, where's at least 1 user of your SE4_templatizer - me (going to use it in my own project after I'll figure out how the hell pyScintilla works)

*to do: test Templatizer for i18n*
Reply With Quote
  #37  
Old July 30th, 2004, 04:52 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

New Version of the expression evaluator that the Templatizer uses - get it at my website!
What's new: interpolation functions (handy for damage calculations ) and bug fixes!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #38  
Old July 30th, 2004, 06:06 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Templatizer update: you can now use metric suffixes (such as 1K = 1E3), and a bug fixed which required you to add a newline to the generated files before using them in SE4
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #39  
Old July 30th, 2004, 06:57 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Is it possible for you to write a graphic UI for the templatizer or the EEE?
For us not so fluent in evaluation thingies!
I've tried to start it but it goes Zoooooooooom way past me!! It's finished before I have even the slightest idea what I'm doing, (It's not that it finishes by itself its just that it would propably take several years for me to understand it).

I've tried both the Templatizer and the EEE and I belive I've got some tiny notion as to what it does but that's about it and I might be way wrong!
Reply With Quote
  #40  
Old July 30th, 2004, 10:40 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE4 Templatizer Ready for Download!

Yeah, I could probably put together a GUI for the programs... the real meat of the app is in the expression parser library anyway, so it shouldn't take long to make a GUI for the templatizer, at least... I personally don't see much point in making a GUI for the calculator part, because that would have to be changed every time I added a function or operator, and it would be *quite* cluttered with all the functions I've added - unless all you want is a text box where you type in equations, but then how's that better than a command line anyway?

Of course, when you say a GUI for the templatizer, do you just mean something where you can select an input text file and select an output text file and hit "generate"? Or do you want to be able to fully configure the various data files in the GUI? I think there's a PropertyList control which might be of some use, if I can figure out how to manipulate it to add and remove abilities, tech reqs, etc. the way I want...

Oh, and BTW, there's another bugfix release out now - was having some more problems with parentheses, those pesky things
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.