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  #11  
Old June 18th, 2004, 06:50 AM
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Default Re: Space Food Empires!

Trust me, that's not insane. I'm kind of an expert on insane or not. Insane is when you start tapping nearby objects constantly because you think it'll give you good luck.
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  #12  
Old June 18th, 2004, 02:12 PM
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Default Re: Space Food Empires!

OK then, maybe you could explain... I thought pumpkins were fat-free, so why do they have Hyper-Lipid drives?

Quote:
Originally posted by Captain Kwok:
In an ironic twist to the whole story, I now work at a major food ingredients manufacturer and developer so I've been able to incorporate all sorts of stuff that I never would have thought of before. I'm also a geeky science student majoring in biology/chemistry so I've tried to incorporate some of that into the mod as well.
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  #13  
Old June 18th, 2004, 03:38 PM
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Default Re: Space Food Empires!

*cough* me as beta tester *cough*

Just being funny. I am very happy about the mod. I was about to email you on what happened to it. I maybe jumping the gun here but...

The award for best Space Empires 4 MOD idea goes to...

Catain Kwok for "Space Food Empires"!
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  #14  
Old June 18th, 2004, 04:04 PM
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Default Re: Space Food Empires!

FOOOOOOOOOOOOD FIIIIIGHT!

Looks to be a great Mod, Kwok!
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  #15  
Old June 18th, 2004, 05:26 PM
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Default Re: Space Food Empires!

Quote:
Originally posted by Ed Kolis:
OK then, maybe you could explain... I thought pumpkins were fat-free, so why do they have Hyper-Lipid drives?
Ah. Pumpkins may not be composed of fat, but they certainly can utilize fats for propulsion.

The propulsion system itself is interesting and is more or less based on actually catabolic effenciency. Proteins and Carbs produce about the same amount of energy per gram, but proteins generate more "pollution", hence why proteins are the lowest available engine. Carbs are plentiful and easily broken down so I made them the most extensive engine available. Fats provide lots of energy per gram so I made them the top of the propulsion tree.
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  #16  
Old June 18th, 2004, 10:24 PM
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Default Re: Space Food Empires!

what about nuts?
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  #17  
Old June 18th, 2004, 10:30 PM
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Default Re: Space Food Empires!

Quote:
Originally posted by Captain Kwok:
The propulsion system itself is interesting and is more or less based on actually catabolic effenciency. Proteins and Carbs produce about the same amount of energy per gram, but proteins generate more "pollution", hence why proteins are the lowest available engine. Carbs are plentiful and easily broken down so I made them the most extensive engine available. Fats provide lots of energy per gram so I made them the top of the propulsion tree.
I don't suppose you won't make an "Atkin's Diet" racial trait?
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  #18  
Old June 19th, 2004, 02:37 AM
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Default Re: Space Food Empires!

Quote:
Originally posted by TerranC:
I don't suppose you won't make an "Atkin's Diet" racial trait?
Don't even get me started on the silliness of the Atkins diet and the current low carb craze.

-----

I should be posting an update tomorrow with more of the weapons listed, updates to some of the components, and adding the facilities listing.

-----

If you are short on browsing time, I recommend reading just the features page - that summarizes most of the major ideas incorporated into the mod.
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  #19  
Old June 19th, 2004, 03:09 AM
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Default Re: Space Food Empires!

Hey, Ive been on the Atkins Diet all my life.
(I just didnt know it had a name)

Nahhh actually Im a carnivore.
(forget 4 basic food Groups. I eat the 4 basic food animals)

[ June 19, 2004, 02:12: Message edited by: Gandalf Parker ]
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  #20  
Old June 19th, 2004, 04:10 AM
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Default Re: Space Food Empires!

Quote:
Originally posted by narf poit chez BOOM:
Top 1000 reasons to play this mod:

#1: Saying to another player: 'If you can't take the heat, get out of the kitchen.'

Ain't nobody gonna beat that.
#2: Except me: 'The frying pan or the fire. Choose.'

[ June 19, 2004, 03:15: Message edited by: narf poit chez BOOM ]
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