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June 1st, 2004, 11:24 PM
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General
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Join Date: Apr 2001
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Point Defense question
Just curious... what is the difference between setting a weapon's fire type to Point Defense (as opposed to Direct Fire, Seeking, or Warhead), and giving it the Point-Defense ability?
(If there is a difference that might just get my brain going on how to creatively use one and not the other on a weapon! )
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June 2nd, 2004, 12:15 AM
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Lieutenant Colonel
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Re: Point Defense question
I think it gives it a targeting bonus when point defense is selected.
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June 2nd, 2004, 12:37 AM
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National Security Advisor
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Re: Point Defense question
Quote:
Originally posted by Combat Wombat:
I think it gives it a targeting bonus when point defense is selected.
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No. Point Defense Cannons use a weapon modifier. I believe it is 70% in stock.
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June 2nd, 2004, 01:33 AM
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Shrapnel Fanatic
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Re: Point Defense question
The weapon type of Point Defense is what makes it act like Point Defense. I believe that the Point Defense ability is only there so that the AI could add Point Defense Cannons to its ships by having something to call as a miscellaneous ability, without using up the Secondary Weapon Type field.
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June 2nd, 2004, 03:31 AM
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General
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Re: Point Defense question
Oh, ok, so it's basically AI tag zero then?
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June 2nd, 2004, 06:24 PM
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Captain
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Re: Point Defense question
From what I read of the FAQ/Info of the SE4 Modder program...it states...
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"Weapon Type: Can be None, Direct Fire, Seeking, Point-Defense, Warhead."
"Point-Defense is not what makes a PD Cannon inot a PD Cannon. What this does is make the weapon into a Direct Fire weapon that fires automatically at seeker, fighters and satellites as soon as they move into range."
"Can Target: Ships, Planets, Ship\Planets, Ships\Planets\FTR\SAT\Drone, Seekers, FTR\SAT\Seekers\Drone, Ship\Sat."
"This determines what a weapon can target. This is what makes a PD Cannon a PD Cannon, because of its targets. You could design a weapon with the 'PD' weapon type, but give it Ships for targeting, and it will act like the normal PD Cannon, except that it will automatically fire at Ships."
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Of course I don't know if this works...I hope it does...I plan on using it in my SFB MOD.
Kana
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June 2nd, 2004, 06:28 PM
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National Security Advisor
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Re: Point Defense question
Ya I hope it works too. Even if it doesn't entirely work, I bet it would at least work for fighters and seekers, and work against ships also as a DF weapon.
PvK
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June 2nd, 2004, 06:38 PM
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Shrapnel Fanatic
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Re: Point Defense question
Last we checked, moving ships did not trigger the Point Defense code.
Only moving units, or moving the ship carrying the PD weapon triggers it.
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June 2nd, 2004, 08:42 PM
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Lieutenant General
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Re: Point Defense question
i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.
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June 2nd, 2004, 10:18 PM
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General
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Re: Point Defense question
Too bad weapons can't be Destroyed on Use... it would allow for true Reactive/Explosive Armor - set it to range 1, fires on anything, and give it the Destroyed on Use ability...
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