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  #31  
Old May 31st, 2004, 03:25 AM
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Default Re: Junkyard games?

OK, I'll get to fixing those... umm, sometime before the game starts
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  #32  
Old May 31st, 2004, 03:35 AM
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Default Re: Junkyard games?

i actually fixed them myself, but it would probably be harder for you to use my data file now that you have customized your own. easier just to edit the couple of lines that need editing.
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  #33  
Old May 31st, 2004, 07:27 PM
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Default Re: Junkyard games?

Ice Colony Tech only goes to level 2 in Techarea.txt instead of 12 (looks like a typo).
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  #34  
Old May 31st, 2004, 07:30 PM

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Default Re: Junkyard games?

Why the extra ice tech levels - do they make any difference.
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  #35  
Old May 31st, 2004, 07:44 PM
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Default Re: Junkyard games?

Oops... I was going to make them go to 12 originally but I got lazy so I made them go to 5 in components.txt... but I forgot to change techarea.txt. Thanks for noticing though!
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  #36  
Old May 31st, 2004, 09:15 PM
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Default Re: Junkyard games?

New Version of mod uploaded!

I didn't change the base repair bays or the CSM's, the first because I realized they also repair a lot faster than the ship bays, and the second because I figured it must be an intentional change that Puke made, and besides, I didn't feel like checking ALL the seekers in the game
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  #37  
Old June 1st, 2004, 09:03 PM
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Default Re: Junkyard games?

Ok...D/L'd mod. Extracted to SE4G folder...into its own folder...just like any other mod. Run the Mod Launcher...pick the Junkyard Mod, and get the following error...

"High Energy Magnifier 3 could not find Weapon family...."

Might want to check that out Ed...

Also...It won't let me start a new game to make my empire file. Only options are Credits and Quit...any Idea what I'm doing wrong?

Kana

[ June 01, 2004, 20:04: Message edited by: Kana ]
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  #38  
Old June 1st, 2004, 11:29 PM
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Default Re: Junkyard games?

Ack! I knew there was SOMETHING wrong with the high energy magnifier III - it wasn't appearing at all in Puke's original Version of the mod! It appears my fixing that problem has only brought another to light... Let me see what I can do about it, then I'll upload another Version... but now I have somewhere to go
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  #39  
Old June 2nd, 2004, 03:58 AM
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Default Re: Junkyard games?

New Version of mod uploaded! Get it at PBW archive!
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  #40  
Old June 2nd, 2004, 04:03 AM
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Default Re: Junkyard games?

Just for clarification, you will get 5000 research points on the first turn of this game; I hereby decree that you are allowed to spend them to get a cheap tech (or more if you can find even cheaper ones ) of your choice (no sense putting them toward a partial tech) - any objections?

BTW, I realized I made colony tech too cheap, but that only really makes a difference in 20K and 100K resource games (where you could grab all of them and have points left over ) , which this isn't, so it doesn't matter
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