.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 14th, 2004, 09:36 PM

Imperial Imperial is offline
Corporal
 
Join Date: Apr 2003
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
Imperial is on a distinguished road
Default modding question-vehicle sizes

Hi
Is it possible to mod a race in the following manner?
1) allow it to have less than the regular number of ship sizes--for example- If i wanted a race to have cruisers, battlecruisers, battleships, dreadnoughts and baseships only (and just these sizes) can this be done for just one race? (trying to see if I can have one race that does this and another that has the standard amount.

Thanks for any help--ideas--answers
Reply With Quote
  #2  
Old May 14th, 2004, 09:41 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: modding question-vehicle sizes

Yes, it can be done. You'd need to create a new racial trait and then make the vehiclesize dependant on that tech.

See pirates & nomads or adamant mod for working examples.
Reply With Quote
  #3  
Old May 14th, 2004, 09:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: modding question-vehicle sizes

The vehicle sizes that are not for that race would be the ones needing the trait. So, ships common to all races require no trait. Races that can build the extra ship sizes require the trait. Kind of backwards, but there is no way to do direct restrictions, only ways to allow things to be used.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 14th, 2004, 09:59 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: modding question-vehicle sizes

By adding new racial trait for all races, except 1 race, I think.
IE, Trait: General Race Ship Construction.
Then add this trait as second tech req for all designs except those that you want to have access with your race:

Name := Escort
...
Number of Tech Req := 2
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Tech Area Req 2 := General Race Ship Construction
Tech Level Req 2 := 1
...

but

Name := Cruiser
...
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 5
...

Then edit AI_general files for all races (except the one with limited ship access) to add this new trait and make new EMPs.

Edit: huh, typing too slowly and refreshing page too rarely

[ May 14, 2004, 21:05: Message edited by: aiken ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.