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Old March 15th, 2001, 09:08 PM

Hydraa Hydraa is offline
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Default Using Carriers as supply ships

I tried out something Last night and it appears to work. I had a fleet steaming (plasmaing?) toward enemy space. I had a tought, fighters use the same supply that my ships do. So at the end of my fleet's movement I had the carrier spit out as many fighters as it could. Then I join them into the fleet. Next turn comes around and my fighters shared supplies with the fleet. So I will just load up the fighters move the fleet it's allotment and then spit out the fighters which should have a new amount of supplies.

However I did get a range check error if I loaded the fighters back into the carrier while the fighter group was in the fleet. So I had to remove the fighter group from the fleet and then I was able to land the fighters.

Even though fighters have zero movement when they are launched it appears that they still will share supplies.

However I think this probably is bending the supply rules a little far and perhaps fighters should not share supplies excepting to other fighters Another option is to not let fighters join a fleet with ships but that causes problem too since you might want your fighters and fleet to attack together. I only have tried this once and have not fully expolited this technique yet.
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Old March 16th, 2001, 04:24 AM
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raynor raynor is offline
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Default Re: Using Carriers as supply ships

Very, very creative! Now that you describe it, it makes so much sense. Thanks!

BTW, I discovered a bug in the game. If you launch a fighter group from a planet one turn, then they have 0 movement. If that same group is there the next turn when you launch a second group of fighters, the game merges the two fleets and gives them both the movement of the pre-existing fleet. This may also be the case with launching from a carrier.
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