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  #1  
Old March 15th, 2001, 06:12 AM

Erhardt Erhardt is offline
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Default Murderous Aliens

I give them technology, I wine them and dine them with trade agreements and they still never get past murderous. How do you schmooze aliens into not hating your guts? I can get up to a score of a meg within 27 turns now, yet my alien relations suck. Any ideas?
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  #2  
Old March 15th, 2001, 06:48 AM

jc173 jc173 is offline
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Default Re: Murderous Aliens

Are you using a mod? If you have gone past a meg you've probably triggered the mega evil empire event which means everyone is gonna really hate you.

A lot of the other "negative feelings" from the other empires can be from their desire to own some of your planets. So if you expand too fast they'll be jealous so to speak. I've found that a lot of times there doesn't seem to be much you can do about their attitudes toward you. Even then sometimes their attitudes don't seem to make much sense. I currently have murderous allies in Partnership treaties and races I am at war with that have a brotherly
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Old March 15th, 2001, 07:41 PM

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Default Re: Murderous Aliens

Does the same thing with/without mods. I still cannot figure out why murderous races can have trade agreements and happy races immediately go to war with me. I'll try running a new game and watching out for too fast a progression.
This is the one feature I would like to see improved: some way/building/ability/etc. to affect diplomacy with other races.
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  #4  
Old March 15th, 2001, 10:51 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Murderous Aliens

quote:
Originally posted by Erhardt:
Does the same thing with/without mods. I still cannot figure out why murderous races can have trade agreements and happy races immediately go to war with me. I'll try running a new game and watching out for too fast a progression.
This is the one feature I would like to see improved: some way/building/ability/etc. to affect diplomacy with other races.



Yeah - an "Embassy" facility. Maybe even make it specific to a race (obviously, ones that you've met already). Set it up so you either have to (or get a bonus) if you build all embassies on one planet. Maybe implement the unused "Palace" facility, so that you have to have a Palace on the planet with the embassies.

This would be a perfect facility to "force" onto Ringworlds or Sphereworlds (maybe get a bonus if you build Embassies on Ring/Sphereworlds).
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  #5  
Old March 15th, 2001, 11:02 PM

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Default Re: Murderous Aliens

I love this game, but personally I think the diplomacy model is fubar. I can almost never get anyone to accept a cease fire even when their attitude is brotherly. Personally I think I ought to be able to ram a cease fire down their throats if I have demolished 75% of their military. Accept a cease fire or all your planets will glow in the dark for the next thousand years. Also has anyone every managed to get a race to accept a treaty of subjugation?
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  #6  
Old March 15th, 2001, 11:04 PM

Nitram Draw Nitram Draw is offline
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Default Re: Murderous Aliens

Embassies sound cool. I would even suggest that you need one before you can even offer a treaty or trade agreement with another empire.
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  #7  
Old March 15th, 2001, 11:27 PM
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Dracus Dracus is offline
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Default Re: Murderous Aliens

I have several races under subjugation.
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  #8  
Old March 16th, 2001, 12:48 AM

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Default Re: Murderous Aliens

Dracus how did manage that? Did you have to cripple their military first or blockade their homeworld, or anything else special?
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  #9  
Old March 16th, 2001, 12:55 AM

Hydraa Hydraa is offline
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Default Re: Murderous Aliens

Typically you need 600% of their score to protect them, 800% of their score to subjugate them and 1000% of their score to have the AI surrender to you. These values are in the data files for each AI.
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Old March 16th, 2001, 01:05 AM
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Default Re: Murderous Aliens

Yes,
As soon as I found them, I wiped out all their ships. I did not attack any planets. I doubled my ship inventory. moved all my ships out of their systems but parked them at all the worm holes leading into their system Then sent them they treaty. They accepted. I think it was because they had no ships. As long as I don't park in their system and I send them a supply pack every 10 turns. They seem to be quite happy. One of my subajated races has declared war on my enemy and have sent a number of ships into one of their systems taking out a few planets upon my request.

I also had one race start out as a subajated race because I built 20 ships and then explorered the next system running into them. they only had 5 ships at that time. they accepted the pact. Just yesterday, they changed the pact to a mitlary allaince. And I have seen them attack our common enemy.

In one game, A subajated race decided to declare war because I keep parking my fleets in their system. Watch for these because they mounted a number of ships around their worlds before doing so.
(i play low points, medium level)
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