|
|
|
|
|
April 12th, 2004, 05:35 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Oh! Got me!
No, really, I'm here for RPing fun, but I just can't gaurentee that everyone else is
And, well, I haven't looked at the map yet, so I see no reason to start now. Takes all the fun out of it. I just hope nobody comes and nukes MY homeworld on turn three....
Do we have a ferengi player yet?
EDIT: Hey! When you say " If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple." You're busting my chops, aintcha? Smart-aleck....harupmh!
Quote:
Originally posted by Tnarg:
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.
If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple.
I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn.
|
[ April 12, 2004, 16:43: Message edited by: alarikf ]
|
April 12th, 2004, 06:51 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Well personally I'm mostly in this game for the RP aspect. Although it might be nice as the Dominion to spill a little Federation blood! So I personally don't think I'll look at the map, because I really enjoy the exploration part of the game. The possibility that the next system I warp into may have a black hole, or a 100 ship enemy fleet, or 10 huge breathables (I know, I'm dreaming here ). And I think most other people here are here for the RP part of the game. If someone decided to nuke someone's homeworld in the first year, well the rest of us can gang up on him and obliterate him! Then we can get on with the RP part after he's gone!
(EDIT: Woohoo, 400th post!! I'm a second lieutenant now! Lets see...I joined Sept 12,2003...that's 400 Posts in 214 days, an average of 1.87 Posts per day. Not bad!)
[ April 12, 2004, 17:54: Message edited by: Renegade 13 ]
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
April 12th, 2004, 07:30 PM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
I would like to know if we can make the turn duration 60 hours, as my wife and me could not support 48 hours?
Ralf!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|
April 12th, 2004, 07:36 PM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
[quote]Originally posted by Renegade 13:
[ Although it might be nice as the Dominion to spill a little Federation blood!
What do you exactly mean by spilling blood?
I never see any of my redshirts spill anything, therefore the federation is the ultimative race to choose. Redshirts never die!!!!!!!!!!!!!!!
Har,har! Now i got you all! Picard wll rule this universe! BLast you!!!
Ermmm.... what did i say!? .........
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|
April 12th, 2004, 07:59 PM
|
|
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Hi,
60 hours is okay with me (alread knew that you would come with that question Ralf )
Let us quit the map discussion, for now, as soon as the map is ready I will send it to everyone, and everone can spit fire again about the map..... But again I REALLY want to go for the real thing........
About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.
Inti,
BTW. Alarikf, I don't think you will ever shut up
|
April 12th, 2004, 08:02 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Nah, I know when I'm beat. I just wanted to bring up my misgivings, really, they're minor and I am definitely in, no matter what.
I am shutting up. Watch me. Here I go. Shutting up. Yeppers. Uh huh.
Quote:
Originally posted by Intimidator:
BTW. Alarikf, I don't think you will ever shut up
|
|
April 12th, 2004, 08:05 PM
|
|
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
I will ask Geoschmo to the Mod on PBW, and hoppefuly I can creat the game in the next couple of days, I keep you informed.
Inti,
|
April 12th, 2004, 08:19 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Intimidator:
About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.
Inti,
|
You've asked for this yourself
Quote:
Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.
|
I know where's no much sense in Infiltrator project, but I like the way it sounds
|
April 13th, 2004, 07:16 AM
|
Private
|
|
Join Date: Nov 2003
Location: Poland
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
About Intel...
Beware of Bajorans Shakaar resistance and our Kohn-Ma......... :-)
[ April 13, 2004, 06:20: Message edited by: Kiedryn ]
__________________
-He was a Cardasian that's reason enough!!!
-No! lt's not.
|
April 13th, 2004, 08:32 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Lets kick this pig!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|