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April 6th, 2004, 08:38 PM
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scrapping Large numbers of resourses problem
Just want to check to see if anyone else knows of this particular issue.
I'm playing a mod and had to scrap a huge facility (I belive it was a Metropolis). The resourses gained from this facility were enough to support my deficet fundings long enough for other facilities and resource harvesters to be built and make up the shortfall.
However, once the next turn processed, all the resources gained were gone. All of them. But just the ones gained from the scrapped facility. It was a huge number. Something like 50,000 to 100,000 of each resource type. I know there have been other issues with large numbers in SEIV, does anyone know if this is another such problem?
In case anyone is wondering, this is in the StarScape Mod. Not on PBW.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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April 6th, 2004, 08:50 PM
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Re: scrapping Large numbers of resourses problem
I should add that I and bearclaw have discussed this issue and I don't know why its doing that. It's not a mod issue, and doesn't have anything to do with the data files. I've tested it myself and can confirm that the resources dissapear when the turn is run. It doesn't seem to affect smaller facilities, which is why we think it has to do with the game being unable to properly process too large a number.
[ April 06, 2004, 19:51: Message edited by: Shadowstar ]
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April 6th, 2004, 09:19 PM
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Re: scrapping Large numbers of resourses problem
50,000 to 100,000 isn't really all that large of a number. The games seems to do ok handling those amounts in other areas. I can't say for sure you are incorrect, I just think it's probably something else based on what info we have here so far.
My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?
Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
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April 6th, 2004, 09:37 PM
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Re: scrapping Large numbers of resourses problem
All I can think of is insufficient storage. Especially in sequential movement mode, you can see that you can spend the excess resources on the turn they are generated - they only get chopped down to your storage limit between turns.
PvK
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April 6th, 2004, 09:52 PM
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Re: scrapping Large numbers of resourses problem
I have scrapped homeworld facilities in Proportions mods and Adamant mods and gotten all of the resources from them that I could store... (testing stuff out )
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April 6th, 2004, 10:25 PM
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Re: scrapping Large numbers of resourses problem
Quote:
Originally posted by geoschmo:
My very first thought is that you don't have enough storage to hold all the resources. You have verified for sure that you do?
Are you playing turn-based or simultaneous turns? Not sure that matters, but it might help to try and duplicate the problem.
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Have more than enough storage. Thought that myself and checked. Storage space is over 100,000 in each type. And it is simultaneous.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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April 7th, 2004, 04:48 AM
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Re: scrapping Large numbers of resourses problem
Then I haven't seen anything like that... it's not the "forgotten repeat-orders resource coVersion" thing, is it?
PvK
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April 7th, 2004, 02:05 PM
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Re: scrapping Large numbers of resourses problem
Can you explain in more detail what is happeneing? Like what are your resource and storage numbers before you scrap, after you scrap, and after the turn runs. And you didn't sound sure about the facility. If you could nail that down and tell us exactly what you are doing we could try and duplicate the problem. Without duplicating it we are all just guessing at causes. If it's not a situation we could easily recreate maybe post a savegame somewhere.
Quote:
Originally posted by PvK:
Then I haven't seen anything like that... it's not the "forgotten repeat-orders resource coVersion" thing, is it?
PvK
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That's a good thought. Are you familier with that one Bearclaw? You might have a planet stuck on repeat orders converting resources. On turns when you scrap the small facilities you don't have enough to meet the convert order so nothing would happen. But on turns when you scrap the larger facilities you would have enough so they get converted.
Geoschmo
[ April 07, 2004, 13:10: Message edited by: geoschmo ]
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April 7th, 2004, 09:44 PM
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Re: scrapping Large numbers of resourses problem
It's too early in the game at this point for resource conVersion. This is a perplexing bug that doesn't seem to have anything to do with the mod code.
In order to duplicate it, you'd have to have the mod and the latest dynamic update, as well as the savegame. I can send that to you via email: [email protected]
But, Bearclaw would have to give you his password privately as I will not give it to you. I don't give out anyone's passwords, that's up to them to do.
Anyway, I'd look into it more if I had more time, but between running the turns and working on Chaos Evolution, I don't have alot of time left in the day. It'd be great if you could figure it out. If there is some weird problem with the mod data, it should be easy enough to fix with a dynamic update.
Anyway, thanks for helping out. Email me if you want those files.
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April 8th, 2004, 03:29 AM
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Re: scrapping Large numbers of resourses problem
Quote:
Originally posted by PvK:
Then I haven't seen anything like that... it's not the "forgotten repeat-orders resource coVersion" thing, is it?
PvK
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As mentioned, I don't have resource conVersion yet. And to Geo, I can give you my password for the savegame file. My email is in my profile.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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