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  #1  
Old March 14th, 2001, 06:03 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Warp Point defence

I'm guarding a warp point right now with some fighters and satillites, and I'm thinking of building a battle station there.

Has anyone tried this? I think that If I encounted a battle station, I'd just run to the edge of the map and wait for the combat to end.
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  #2  
Old March 14th, 2001, 06:24 PM

WhiteHojo WhiteHojo is offline
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Default Re: Warp Point defence

yep - that's what a human would do, but the AI, if it has attack ships will attack - if it is non attack ships (colony, minelayers, etc) they'll run away.

Try building it on their side of the warp point - for some reason when I did this the computer was unable to warp thru it and kept attacking my base/ships - maybe it just didn't like the fact I was in it's space but that's what it would do...


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  #3  
Old March 14th, 2001, 08:21 PM
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Default Re: Warp Point defence

the AI will avoid attacking non-combattant ships if it can instead engage a military target. you can unleash some real cheese if you then use those non-com ships to blocade things, the AI will never go through. the WP. same goes for simultanious movement. a human crippled my colony ship at a warp point with an escort as we made first contact. the colony ship stayed there engineless, and none of their ships would go through the warp point. so he lost 4 or 5 turns before he figured it out and send a military ship with explicit 'attack' orders to clear the warp point.
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Old March 14th, 2001, 08:29 PM

Nitram Draw Nitram Draw is offline
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Default Re: Warp Point defence

The sneaky way is to build the base on your side of the warp point. Then when combat starts you will be close together and probably destroy a lot of ships in the first round.
If you put it on their side it will definately act as a magnet for their combat ships, sort of like thumbing your nose at 'em. Put some mines there to make the experiance even more enjoyable for the AI
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Old March 14th, 2001, 08:51 PM
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Default Re: Warp Point defence

If you defend your side, those events predictors and death shrines really come into play. (or crystaline shield booster thingies if you have em)

plus your ships will get the benefit of psychic training facilities while they are waiting there for something to come through.
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  #6  
Old March 14th, 2001, 09:03 PM

Garth Vader Garth Vader is offline
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Default Re: Warp Point defence

Bases on my side of a warp point is my principle defense. I try to find good choke point systems so I need as few as possible.

I usually build 3 space stations, one with a spaceyard and not much else, and the other 2 armed. Then one Battlestation. When I get the tech for the Starbase I build one too, if I am getting attacked a lot there.

It would be fairly useless against a human, as they could always just make a new warp point.

It would be difficult, but not impossible to run away during combat. You start very close and station weapons get extra range and massive power. If you were worried about that a few engine killers could take care of the problem.
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  #7  
Old March 14th, 2001, 09:08 PM

Nitram Draw Nitram Draw is offline
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Default Re: Warp Point defence

Man, I wouldn't want to run into one of those warp point defense Groups Vader
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  #8  
Old March 14th, 2001, 09:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Warp Point defence

Do those shield boosters work on fighters bases and sats too?

It wouldn't have a lot of effect on a base, but a fighter with +80 shields via a planetary boost would be cool.
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Old March 14th, 2001, 09:55 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Warp Point defence

I was thinking of adding tractor beams, to suck the enemy ships in closer if they try to run.

But I'm sure if it's possible to grab more than one ship. I haven't figured out yet if you can target more than one ship without having destroyed the first one
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  #10  
Old March 14th, 2001, 10:06 PM

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Default Re: Warp Point defence

I use a planet with two moons as a choke point. The two moons have nothing but cargo facilities full of weapons platforms. I use sattelites and 'ship capture' ships (usually 5). The big planet has a space yard and resupply depot. I capture the best 5 ships in an invading fleet and wipe out the rest, usually in the first turn of combat. The longest combat I have had was only three turns long.
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