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  #11  
Old April 5th, 2004, 06:12 PM

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Default Re: New PBW game: Fast and furious

Quote:
Originally posted by David E. Gervais:
But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war.
One of the Furballs did something like this, too. There was one system per player, each system had a one-way warp-point into a central system (that had the Movement-towards-center ability of 12). The central system then had one-way warp points back to all the homesystems.

It was mayhem.
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  #12  
Old April 6th, 2004, 01:35 AM
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David E. Gervais David E. Gervais is offline
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Default Re: New PBW game: Fast and furious

Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.

hmmm, interesting thought. Nuf said.

Cheers!
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  #13  
Old April 6th, 2004, 08:18 AM
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Ruatha Ruatha is offline
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Default Re: New PBW game: Fast and furious

I've deleted the game from PBW and will join the next Furball game instead.
No need to re-invent the wheel.
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  #14  
Old April 6th, 2004, 03:37 PM

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Default Re: New PBW game: Fast and furious

Quote:
Originally posted by Ruatha:
I've deleted the game from PBW and will join the next Furball game instead.

I was looking forward to your take on the wheel. These games are so fast (and fun) to play, I think there's room for more than one!

[ April 06, 2004, 17:05: Message edited by: spoon ]
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  #15  
Old April 7th, 2004, 04:51 AM
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Default Re: New PBW game: Fast and furious

Quote:
Originally posted by Ruatha:
quote:
Originally posted by PvK:
quote:
Originally posted by Ruatha:
...
Race design will be vital!
...
Therefore I'd suggest using the PvK Balance mod...

PvK

Nope, no mods.

What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance.

Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever.

PvK
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  #16  
Old April 7th, 2004, 06:46 AM
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Ruatha Ruatha is offline
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Default Re: New PBW game: Fast and furious

[quote]Originally posted by PvK:
Quote:
Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever.

PvK
Yep, and everyone would know it, so it wouldn't be an issue.

[ April 07, 2004, 05:46: Message edited by: Ruatha ]
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