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  #1  
Old March 22nd, 2004, 08:54 PM
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Cyclop Cyclop is offline
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Default Speed Bump Theory

I need to slow a stronger enemy fleet down and I have a theory that someone may be able to confirm or deny:
There is an empty systems with connecting warps to each of our occupied systems. Can I fill the system with single empty satellites (just core) forcing the enemy fleet to stop each turn after one movement since they have to fight each sat?
If the theory that a fleet can't continue a path after an engagement holds, would this slow a fleet down quickly?
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Old March 22nd, 2004, 09:17 PM
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Default Re: Speed Bump Theory

It is fully possible to do multiple battles in a single turn, both in Tactical and Simultaneous movement. This fleet will destroy every satellite it encounters and will proceed, unless a single ship is crippled and has a reduced speed. For example, if after a battle one of your escorts is reduced to a speed of 0 or 1, your hundred dreadnoughts will travel at the same speed, thus allowing you to gain some time.

So you might want to consider something like Ionic Dispersers to destroy engines, or another way to do some damage, to slow them down. That, or closing the wormhole if applicable. (Unlikely as you didn't mention Stellar Manipulation) Alternatively, you might want to try to take down the vital support ships, such as minesweepers, repair ships or supply ships, if you have the means to do so.
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Old March 22nd, 2004, 10:01 PM
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Default Re: Speed Bump Theory

One other irritating trick that might stall them for a turn, is to block all paths to your warp points with something visible, even an unarmed satellite. The movement AI will then not move through those sectors unless the enemy specifically orders to move into each one in turn. This can stall them for a turn or two, or more if they don't notice and/or don't realize what is happening. It's kind of a gamey tactic, though, and if they do order each sector of movement, it won't slow them down at all.

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