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  #1  
Old March 20th, 2004, 08:55 AM
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Default v1.91 discussions

I noticed a subtle added improvement in the latest patch. I like to capture planets instead of glassing them and I have been noticing that one of my pet peeves now happens far less often under v1.91. This is for simultaneous games only, or more specifically strategic combat only. Basically, previous to the Last patch, if you gave your ship/fleet orders to capture a planet that had moons colonized, the troop transport would attempt to capture the closest planet or moon; not necessarily the planet that you chose to attack. So, the result was that if a planet with 2 moons was attacked, the main planet would only get captured 1/3 of the time on average and would depend on how the ship/fleet was initially positioned relative to the planet and moons. The other 2/3 of the time, your troop transport would capture one of the tiny moons instead while your fleet glassed the main planet. Maybe I should have been using more than 1 troop transport in my fleets. Well anyway the latest patch had this fix:

Version 1.88:
...
4. Fixed - Sometimes an attack force would invade an ally's planet if it was in the same sector as an enemy planet.
...

Aside from the stated fix, which is good, it looks like the troop transport now tries a little harder to capture the planet you targeted instead of just going for the closest one. This happens much more frequently but not 100% of the time, so occasionally you still accidentally get a moon instead of the main planet. Still, I think this is a great improvement.

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Old March 20th, 2004, 09:00 AM
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Default Re: v1.91 discussions

That it is. Still, it is best to have several troop transports to capture all worlds. It hardly takes any more time to fill 2 or 3 transports than it does to fill one.
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Old March 20th, 2004, 09:06 AM
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Default Re: v1.91 discussions

I don't think I've ever used more than one TT in a "capture planet" fleet. Now that I think about it, I think it stemmed from a problem I had a long time ago where I had carriers or other cargo carrying ships in the fleet. When I gave the order to: attack planet1, load troops, attack planet2, load troops, attack planet3, etc.; I was frustrated with the carriers ending up loading troops. From that point on, I just used 1 TT so that all the troops were picked up in the right ship. It sure looks like I need to experiment with this.

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Old March 20th, 2004, 09:14 AM
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Default Re: v1.91 discussions

I don't see how having just one troop transport would solve the problem of carriers snagging troops?
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Old March 20th, 2004, 09:17 AM
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Default Re: v1.91 discussions

My bad, not clear. I would only allow 1 ship in my "capture planet" fleet to have cargo storage and that would be the single troop transport.

If I added more troop transports, but no other ships with cargo capacity, that should allow me to capture one planet/moon per TT, right?

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Old March 20th, 2004, 09:18 AM

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Default Re: v1.91 discussions

misc improvemnt thought for seV - on "load troops" order, Troop Transports should attempt to load first.


actualy though, I dont know if the ship designation realy does anything does it? (other than ai stuff), its just like designating plannets to be reserch collonys or mineing, farming etc.
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Old March 20th, 2004, 09:23 AM
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Default Re: v1.91 discussions

Quote:
Originally posted by se5a:
misc improvemnt thought for seV - on "load troops" order, Troop Transports should attempt to load first.


actualy though, I dont know if the ship designation realy does anything does it? (other than ai stuff), its just like designating plannets to be reserch collonys or mineing, farming etc.
2 points here:

troop transports should load first if the order is to load troops. sat layers should load first if the order is to load sats. fighters should be loaded by carriers first, etc...

second, yes, the TT designation causes your other ships to only attack the planet(s) until the weapon platforms are dead, then they stop so that the TT can capture the planet. Planetary designations on the other hand are only for AI use or your own personal tracking, but do not affect the game.

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Old March 20th, 2004, 09:23 AM
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Default Re: v1.91 discussions

Quote:
If I added more troop transports, but no other ships with cargo capacity, that should allow me to capture one planet/moon per TT, right?
Right. Even having ships with other cargo capacity will still let you capture one planet/moon per TT. The problem comes in loading cargo to capture in more than one sector per turn. You have to be more careful to load cargo from every planet in the sector, or you will leave troops behind.
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Old March 20th, 2004, 09:32 AM
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Default Re: v1.91 discussions

I noticed in 191 that Planets still do not deploy mines and Satellites even if they have them in inventory.
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Old March 20th, 2004, 09:37 AM
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Default Re: v1.91 discussions

Do you mean in combat? They are not supposed to launch mines in combat. They should probably launch satellites though, as the Satellite Bay explicitly mentions launching satellites in combat.
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