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  #31  
Old March 14th, 2004, 11:10 PM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by Mephisto:
I included them but forgot the pictures. Sorry. The pictures will be in the full release.
No problem, I realized that after download the files!

Anyway, here are the Tessellate 1.0, if somebody still don't have this great shipset (I'm not talking about the AI, right! ).
Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip
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  #32  
Old March 15th, 2004, 02:35 AM
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Default Re: TDM-ModPack 3.40 Beta

Hi all!
The latest beta can be downloaded here thanks to Fyron:
http://home.t-Online.de/home/3200453...mstartgold.htm

This beta does not contain any images. If you need the images, please install the Last offical TDM first.
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  #33  
Old March 17th, 2004, 06:02 AM
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Default Re: TDM-ModPack 3.40 Beta

More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.
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  #34  
Old March 19th, 2004, 05:10 AM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by Slick:
More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.
Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks...
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  #35  
Old March 19th, 2004, 03:48 PM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by Master Belisarius:
quote:
Originally posted by Slick:
More feedback:

It appears to me that the Aquilaeian empire does not make enough intelligence facilities. Even in the endgame, they always seem to make very few intel points.

Slick.
Yep, and thanks for the report!
Usually all of my AIs hasn't good Intel.
Because the AIs are not good doing Intel project, decided to use most the effort to get more resources and research.
Depending of the map o or the luck or the human's gameplay, it can be a big problem or not.
Sadly, we can't force the AI to build more Intel facilities, if are under Intel attacks...

If that's the way it was intended, then that's cool. I could have been a little more clear in that they seem to have far less intel points when compared to other TDM AI's. And I always use at least a low AI bonus, which I think applies to intel and research as well as the other resources. I would think that with the AI bonus, they would have a little more intel points.

Slick.
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  #36  
Old March 19th, 2004, 10:27 PM
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Default Re: TDM-ModPack 3.40 Beta

have you tried setting their intel, cunning etc, up higher in pre-game set up? Don't know if that would help, but might be worth a try,

just some ideas Mac
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  #37  
Old April 5th, 2004, 05:47 AM
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Default Re: TDM-ModPack 3.40 Beta

GREAT HORNY TOADS!!!!!!!!!!!!!

Well it seems that with the latest patch, the AI is sure using its bonus well! I'm playing a large galaxy with 19 TDM AI opponents with a medium bonus. At turn 152ish the United Flora mosey in with a fleet of 107 ships. Visible ships! There may be other ships in the fleet cloaked but I don't seem to remember UF using any cloaking...

Anyway, while I have fielded several fleets of BB's and DN's with an average size of 25-30 ships, the UF has a few fleets of the same size wreaking havoc in a few systems.

Then in comes this BEAST of a fleet of 107 ships! OMFG!!! Big ships too!!! My nearby fleet of 25 dreads ran like it's butt was on fire (well soiled itself first, then ran).

This is one tough game. I'm currently barely in first place and I think UF is in 2nd. I had a rough start so I think my lead is based on production with the UF having more ships. Not exactly sure since I have the scores only on for allies.

Just some feedback to the TDM guys... That UF is very well made indeed.

Slick.
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  #38  
Old April 10th, 2004, 10:10 AM
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Default Re: TDM-ModPack 3.40 Beta

Ok, lads, I have just compiled the final Version that is now in internal testing. Expect to see the full Version (and an update Version) very soon.
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  #39  
Old April 10th, 2004, 02:36 PM
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Default Re: TDM-ModPack 3.40 Beta

Maschochist that I am, I can hardly wait.
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  #40  
Old April 13th, 2004, 02:22 AM

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Default Re: TDM-ModPack 3.40 Beta

in 3.30, the startup screen is the original from the older Versions of the game - are you planning to change that? just curious..

-tim
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