.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2004, 05:56 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default syncronising ship movemnt in Simultaneous

how do you work out how to attack a plannet with 2 diferent speed fleets?

for example with the faster fleet you can make it deture before telling it to attack. but how do you calculate the exact day a fleet will get to a target?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #2  
Old February 21st, 2004, 06:17 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

When both fleets are within one turn's move of the planet, you can shift-click them both and then give the order to attack.

For the next turn they will move as if they were in a fleet, and will both arrive together for the combat.

[ February 21, 2004, 04:18: Message edited by: Suicide Junkie ]
Reply With Quote
  #3  
Old February 21st, 2004, 06:30 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

cool!
I didnt realise that worked still in IV...

what about if the fleets are in diferent sectors though?
or trying to attack with an ally - if I set my fleet to follow my allies fleet will it get there the same day?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #4  
Old February 22nd, 2004, 11:50 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

Quote:
Originally posted by Suicide Junkie:
For the next turn they will move as if they were in a fleet, and will both arrive together for the combat.
Intended to be so, but bugged. They should move at the same speed, but I have heard even that is bugged - I don't know myself, as I do not use this suicidal feature for entering combat. They definitely do not move as a single fleet. Problem here is minesweeping that does happen while every individual fleet moves, and if you have only minesweepers in one of your shift-clicked fleets all your other fleets there are in danger.

If you want ships to move together as a single fleet, make a single fleet. Everything else is gambling.
Reply With Quote
  #5  
Old February 22nd, 2004, 08:23 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

One sure way to do it is shift one of the slow ships to the faster fleet. Both will move at the same speed then. This is not an ideal solution, but if you have time to make the shift it works perfectly.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #6  
Old February 22nd, 2004, 08:33 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

I've seen this in a previous thread regarding minesweeping in various fleets... What was the consensus?

If I remember correctly it was something like:
put all the minesweepers together (i.e. combine the fleets) before unleashing each fleet separately otherwise you run the risk of a single 'sweeper being overwhelmed while fleet A gets annihilated. Fleet B comes in and the 'sweepers here have a less busy day. If both A + B's mine sweepers had been together initially, a substantial portion of both fleets would have survived.

Wildcard
__________________
Caduceus
Reply With Quote
  #7  
Old February 22nd, 2004, 11:01 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

Basically correct, Wildcard. Minesweeping happens DURING movement, while each individual fleet moves. Combat happens after each movement "day" of the turn.
So if you syncronize fleet movments (by hoping that shift+click actually works or by mixing ships in a way that fleets have same speed), you have no problems combatwise. For minesweeping, it is difficult or impossible to determine which fleet will move first each day.
Reply With Quote
  #8  
Old February 23rd, 2004, 06:37 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

I emailed malfador
hopefully he can tweek the code so that fleets with sweepers will move into a sector before fleets without...

cant hurt asking
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #9  
Old February 23rd, 2004, 03:00 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: syncronising ship movemnt in Simultaneous

> hopefully he can tweek the code so that fleets with sweepers will move into a sector before fleets without...

It is neat to have a *responsive* game designer.

I guess I can't overstate that to anyone here.

Wildcard
__________________
Caduceus
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.