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February 15th, 2004, 07:23 PM
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Corporal
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Help please. More on AI design issues..
Can someone explain to me what these figures mean in the DesignCreation.txt files?
Num Misc Abilities := 7
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
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February 15th, 2004, 08:00 PM
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Brigadier General
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Re: Help please. More on AI design issues..
that means that for each 400kt of hull space one component that has Point-Defense ability will be added. Note that this is always rounded down, but a minimum of one component will be added. So that results in:
1 component for hulls from 1 to 799
2 components for hulls from 800 to 1199
3 components for hulls from 1200 to 1599
and so on...
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February 16th, 2004, 02:54 AM
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Corporal
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Re: Help please. More on AI design issues..
Cool. Thanks.. Here's another one.
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon
I can't figure this out either. Is there a document on all this AI stuff?
[ February 16, 2004, 00:54: Message edited by: Litcube ]
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February 16th, 2004, 06:53 AM
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Sergeant
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Re: Help please. More on AI design issues..
Try this site SE4 Modding 101 http://se4modding.spaceempires.net/
[ February 16, 2004, 05:00: Message edited by: TNZ ]
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February 16th, 2004, 07:25 AM
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Brigadier General
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Re: Help please. More on AI design issues..
Like Rollo already said, exactly the same, just for weapons.
Quote:
Originally posted by Litcube:
Cool. Thanks.. Here's another one.
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon
I can't figure this out either. Is there a document on all this AI stuff?
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__________________
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February 16th, 2004, 10:15 PM
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Corporal
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Re: Help please. More on AI design issues..
Quote:
Originally posted by Mephisto:
Like Rollo already said, exactly the same, just for weapons.
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According to that logic, a secondary weapon would be more plentiful on a ship (500, as opposed to 1200 for the primary weapon). This is surely not the case.
If you're refering to the Modding 101 PDF, there's nothing in there on AI design.
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February 22nd, 2004, 10:37 AM
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Brigadier General
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Re: Help please. More on AI design issues..
Quote:
Originally posted by Litcube:
According to that logic, a secondary weapon would be more plentiful on a ship (500, as opposed to 1200 for the primary weapon). This is surely not the case.
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I am not sure what you mean by that.
Please list the complete entry of the design in the _AI_DesignCreation.txt and also the resulting AI design done by the design minister (num of engines, which weapons, components, etc.).
I will then try to explain the design process using that example.
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