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  #11  
Old December 15th, 2003, 07:41 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

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  #12  
Old December 15th, 2003, 07:46 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.

[ December 15, 2003, 17:46: Message edited by: Arkcon ]
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  #13  
Old December 15th, 2003, 08:00 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo

That's right. The game keeps track of every race created in the game, and there is a maximum of twenty races. A planet rebelling effectively creates a "new" race (even though the only thing different is the name). Once 20 is reached, there can be no more (even if some were destrroyed/reabsorbed).
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  #14  
Old December 15th, 2003, 08:15 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Arkcon:
quote:
Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.
You misunderstood my question. I was asking if anyone has ever seen a rioting planet rebell, that was NOT caused by intel.

[ December 15, 2003, 18:15: Message edited by: geoschmo ]
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  #15  
Old December 15th, 2003, 08:16 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.
But how you can make your population riot unless you take heavy combat losses? Remember the natural decrease.
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  #16  
Old December 15th, 2003, 08:20 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Asmala:
quote:
Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.
But how you can make your population riot unless you take heavy combat losses? Remember the natural decrease.
Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.
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  #17  
Old December 15th, 2003, 08:21 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Arkcon:
quote:
Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.
You misunderstood my question. I was asking if anyone has ever seen a rioting planet rebell, that was NOT caused by intel.

I have to admit, I haven't seen planets rebel from rioting, but I usually don't let them riot for long and the only time I see it is when I get a race to surrender. I take immediate action to drop troops and move a fleet in to build a UPC.

Slick.

[ December 15, 2003, 18:35: Message edited by: Slick ]
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  #18  
Old December 15th, 2003, 08:27 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo

I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times.
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  #19  
Old December 15th, 2003, 09:02 PM
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Default Re: Exploit: create other breathing population

had something like that happen. when i conquered them, they went back to oxygen breathin.
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  #20  
Old December 15th, 2003, 09:05 PM
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Default Re: Exploit: create other breathing population

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by geoschmo:
quote:
Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo

I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times.

Are you refering to rebelions of the random event nature, or the intel kind, or either? Not to be a doubting Thomas but I specifically rememebr trying this and it seems odd that it would have just stopped working spontaneously in my game, but still work otherwise. Guess I will have to do some more testing.

Geoschmo
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