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November 1st, 2003, 12:20 AM
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Shrapnel Fanatic
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MM Chat on #se4
Next Tuesday, November 4th, at 2 PM PST (5 PM EST, 10 PM GMT), #se4 will be hosting a chat with Malfador Machinations as special guest speaker. Topics will naturally cover MM titles such as Space Empires IV, Dungeon Odyssey, Starfury, and Space Empires V.
#se4 is located on the Gamesnet IRC server. For information on how to connect, check out the #se4 Web Site, which has a connection guide.
If you will be unable to make it, but still have questions for Malfador, please post them here, and we can compile a list of them to ask during the chat.
Hope to see you there!
P.S: If a moderator wants to sticky this for a bit...
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November 1st, 2003, 12:54 AM
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Private
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Join Date: Aug 2003
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Re: MM Chat on #se4
Ask about progress on SE5!
How far along into development is it?
Is there a projected release date?
Is it too late to become a beta tester? *sweet smile*
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November 1st, 2003, 02:28 AM
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Shrapnel Fanatic
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Re: MM Chat on #se4
will there be normal space travel? just in case i miss it or forget to ask.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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November 1st, 2003, 02:32 AM
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Corporal
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Re: MM Chat on #se4
Not sure if I can make it. I'm sure someone will save the chat log.
The only questions I have was if MM was going to have any more updates to Dungeon Odyssey. I think it was asked in the Last chat if he was going to release another patch. His reply was that there wasn't any more bugs that have been reported.
What I'm asking is more of an upgrade to the game. Quite a few people, myself included, have posted and sent long list of changes that would make the game better, or maybe another module?
I guess I was always hoping he would do some of those ideas and upgrade the game like he was doing for SE4.
The other question is for Space Fury, and if the movement will ever get changed to make it 3D or at least it changed so it doesn't seem like I'm driving a car. I know others have problems with this also.
This wasn't brought up at all in the Last chat. Maybe it's not that important, but I would like to know anyways.
If someone can bring these up to him, and save the chat log, that would be awesome. Thanks!
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November 1st, 2003, 02:33 AM
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Shrapnel Fanatic
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Re: MM Chat on #se4
well, about damn time.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2003, 02:40 AM
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Shrapnel Fanatic
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Re: MM Chat on #se4
Wasn't the 2d vs. 3d issue discussed Last time? I thought it was? Either way, I am fairly certain that MM plans on keeping the game on a 2D plane, and not implementing 3D movement. It can still be asked though.
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November 1st, 2003, 07:00 PM
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Captain
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Re: MM Chat on #se4
Finally, one I will be able to make it to.
If somebody wouldn't mind dropping me a line that day to remind me, I am a bit o' an air head.
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November 1st, 2003, 09:17 PM
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Shrapnel Fanatic
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Re: MM Chat on #se4
Question to be asked:
Why are there so many technologies that cost only 5000 points, but that require huge amounts of theoretical tech research? This allows you to just skip past the lower levels of the tech in just a few turns, making it pointless to have them. PPBs and NSPs are prime examples of this.
Any possibility of rebalancing this stuff in the Last patch?
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November 1st, 2003, 10:07 PM
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Captain
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Re: MM Chat on #se4
Other questions to be asked:
Why there is so many useless components/facilities? (e.g. mineral scanners and other single resource facilities, other sensors but hyper optics, graviton hellbore)
Why the race creation is so unbalanced? (lots of useless traits such mechanoids, lucky, advanced power conservation and price of characteristics are unbalanced: Mining, farming and refining aptitudes cost equal, intelligence and cunning cost equal etc.)
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November 2nd, 2003, 05:17 AM
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Shrapnel Fanatic
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Re: MM Chat on #se4
Will AI issues be discussed?
Will there be another patch for SEIV and if yes, will it address the settings for how many neutrals we can have in a game that currently does not work? Will it also include an way for us to select what images are chosen as random images during game set up so we can customize our mods to use only specility ship sets without having errors BMP could not be found? And why counter intel ability does not actually work?
Will Aaron finally tell us how many copies of SEIV Gold have been sold?
[ November 02, 2003, 03:19: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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