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October 28th, 2003, 06:01 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Starting with Colonize All??
I've finally decided its time, I'm bored of pretty much all the games I own, still waiting on Mirrodin for MTGO and after much nail biting I'll NOT be putting any $$ down for Temple of Elemental Evil (sounds like another Moo3 disaster).
Anyway, I'm modding again, slightly....Question, if I give ALL the colonization techs to all the races right off the bat (ie, available on a med tech start), does this mess up the AI??
or even better, Universal Colonizer, if this is available will it totally confuse the AI, or will it just colinize any green dot in range?
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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October 28th, 2003, 06:02 AM
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Shrapnel Fanatic
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Re: Starting with Colonize All??
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2003, 11:03 AM
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Major
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Re: Starting with Colonize All??
Quote:
Originally posted by narf poit chez BOOM:
quote:
Mirrodin for MTGO
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???? Magic: The Gathering Online I bet.
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October 28th, 2003, 11:40 AM
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Brigadier General
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Re: Starting with Colonize All??
grEEEtings most dEEEvious One,
the AI will handle multiple colony techs fine. Universal Colonizer is not a problem (look at Devnullmod Gold to make it work in an AI friendly way). Good to see you modding again.
May Grog be with you .
[ October 28, 2003, 09:42: Message edited by: Rollo ]
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October 28th, 2003, 11:42 AM
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Brigadier General
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Re: Starting with Colonize All??
Quote:
Originally posted by deccan:
quote: Originally posted by narf poit chez BOOM:
quote:
Mirrodin for MTGO
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???? Magic: The Gathering Online I bet. yes. MTGO = Magic Online. Mirrodin is the new set of cards.
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October 28th, 2003, 04:57 PM
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Captain
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Re: Starting with Colonize All??
Heh, thanks Rollo. I've been playing less and less magic as the fiasco gets bigger over there. (got about 40 odd tix left, think thats all I'll pump into the Mirrodin Leagues till they get their act back together).
As to modding, yep, doing some, playing the DevnullMod gold pretty much exclusively right now (great mod), though I'm tweaking stuff for personal play (added a second Monster's race so I can have 2 in the game, tough on a 3 planet start and adapted my Mount Mod for it, works nicely now that I changed the miniturization techs to be more reasonable).
The thing I wanted was to start off everyone with all the colonization techs. This gets rid of the temptation to swindle the AI for its colony tech and lets you expand faster (both you and AI). Just wondered how the AI colonizes, wether it goes just for the 'green dots' or the highest mineral planet in closest range or what...(that and wondered how it decided wether to build a rock/ice or gas colonizer).
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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October 28th, 2003, 05:20 PM
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General
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Re: Starting with Colonize All??
Glad to see I am not the only one who is very cautious about Temple of Elemental Evil. This game doesn't exactly appeal to me to say the least. The only thing I like about this game is a question on one of its FAQs, which was: "May I open doors?" Hopefully you can, it could be quite a problem otherwise.
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October 28th, 2003, 05:44 PM
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National Security Advisor
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Re: Starting with Colonize All??
D, an easy way to test this is to play a high tech start game and see how well the AI colonizes off the bat. I don't think it would be a problem. Although I haven't tried it myself so I can't be sure.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 28th, 2003, 05:48 PM
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Captain
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Join Date: Feb 2001
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Re: Starting with Colonize All??
Right now I'm playing the DevnullMod with an altered Med Tech start (giving destroyers, all colony tech, duc III, sat 2, weapon plat 2 , base 2, troops 1, all off the bat). Things seem to be working ok. Now if I can just get the Xati off my back!!! (not my fault they started in a closed system whose only wormhole exited into my system...)
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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October 28th, 2003, 06:15 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Starting with Colonize All??
thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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