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  #11  
Old October 30th, 2003, 11:31 PM
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Default Re: Damage.txt (For SE5)

Quote:
Originally posted by Timstone:
*Hijacking thread*

So... what can we expect from SE V? 3D Strategy? Would be nice.
Well Starfury still has 2D combat... no 3D strategy there.

Quote:
Originally posted by Suicide Junkie:
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
No it doesn't. It still just has static phased and non-phased options. You can not have a weapon that can skip one class of phased shields, but is stopped by a second class. And then have another weapon that skips that second class, but is stopped by the third class. And then another weapon that skips the third class of shields, but is stopped by a forth class. And so on.

[ October 30, 2003, 21:34: Message edited by: Imperator Fyron ]
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  #12  
Old October 31st, 2003, 12:37 AM
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Default Re: Damage.txt (For SE5)

Quote:
No it doesn't. It still just has static phased and non-phased options.
i believe he's refering to the text possibility at the bottom.
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  #13  
Old October 31st, 2003, 12:37 AM

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Default Re: Damage.txt (For SE5)

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Suicide Junkie:
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
No it doesn't. It still just has static phased and non-phased options. You can not have a weapon that can skip one class of phased shields, but is stopped by a second class. And then have another weapon that skips that second class, but is stopped by the third class. And then another weapon that skips the third class of shields, but is stopped by a forth class. And so on. [/QB]
Umm, Fryon..yes it does. You just add more at the end, eg:

Name := Phased weapon
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=-1
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=75
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=100

Phased weapon 2
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=-1
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=-1
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=100

Phased weapon 3
Description := Skips non-phased shields.
Damage Defense 1 type:=Standard
Damage Defense 1 amount :=100
Damage Defense 2 type:=phased 1
Damage Defense 2 amount :=50
Damage Defense 3 type:=phased 2
Damage Defense 3 amount :=50
Damage Defense 4 type:=phased 1
Damage Defense 4 amount :=25

phased shield 1
(see shield in first post for details)
phased shield 2
phased shield 3
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  #14  
Old October 31st, 2003, 01:20 AM

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Default Re: Damage.txt (For SE5)

Could you imprement the 'leaky armor/shields' idea in this way too?
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  #15  
Old October 31st, 2003, 01:25 AM

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Default Re: Damage.txt (For SE5)

Quote:
Originally posted by Baron Grazic:
Could you imprement the 'leaky armor/shields' idea in this way too?
I think that would have to be an ability on the shield rather than a damage type for a weapon.
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  #16  
Old October 31st, 2003, 02:26 AM

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Default Re: Damage.txt (For SE5)

Leaky could be done in the same roundabout way as now..this doesn't improve that at all.

The phrasing for shields is a bit awkward though. What it should say is that there isn't a need for a phased shield ability. The damage types can define that on their own.
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